Wednesday, November 17, 2021

Session #62: The Recovery of Kzin-Friend

[written by Jacob, who ran this session into "the Facility" on 12 November; thanks, Jacob!]


Over the last couple of weeks Durham and Najm are seen discussing news from a recent expedition that there are humans that seem to be from Cothon-Gadeed somewhere within the Facility. Indeed during that expedition they even identified a former adventuring companion Kzin-Friend, but were unable to collect him. And so an expedition was put together with the intent to go and rescue Kzin-Friend from whatever predicament he had gotten into. Several others heard the call and joined in the expedition as well. The group that ultimately made their way along the long walk to Gadeed is as follows:


Durham (Fighter 7)

Pako (Renyu)

Althis (Magic User 5)

Crossbowman Jermo

Crossbowman Nona

Crossbowman Schaa

Gan ad-Din (Fighter 5)

Heijo (Magic User 5)

Najm (Magic User 5)

May (Fighter 1)


Some sketched notes by Althis, earning him 100 xp per level


When the party made their way back to the taverns they were abuzz with conversation, despite many appearing quite burned and bruised. But most notably, they had two new members, one Kzin Friend and Zero Zaid, returned from the Facility at long last. Though they both appeared slow, and walked only with the help of others, nevertheless the group made their way to a tavern to work through some of their notes and look over their new treasures.


The Lucre

  • 5 Renyu armor sets

  • 5 glowing yellow “gems” the party identifies as “batteries”

  • A strange metal snake just larger than an open hand and coiled vertically identified to the party as a zat'nik'tel

  • A strange green gem in the shape of a coffin

  • A jagged metal sword with bone and hair for the hilt and wrappings, the sheath a tough leather.

  • A single set of simple clothing (including boots) that at first glance seem unremarkable, being of plain greys and whites, with few frills. Until touched when it is immediately obvious these are made using techniques unavailable to modern clothiers. Identical to the previous set that somehow repels liquid. Though not magical, simply remarkable. (~1000gp)

  • 500gp for the return of Cedric al Dawr, one of the early expeditionaries into the Facility who never returned. House al Dawr makes sure to note that they are very excited for whatever it may take to recover the other members of their expeditions, so that they might return to their families and duties.


The Learning

  • 1000 xp from treasure

  • 500 xp each for powering the Facility and the interactions therein

  • 1600 xp for the small army of 18 Renyu Warriors slain (75+hp ea.)

  • 1766 xp for the two Wraith slain (850+hp ea.)

The Cut (Kzin-friend and Zero Zaid are not included in this cut)

  • 45 dinars to each player character
    23 dinars to May
    Further gold may come of this if the clothing is sold to the ‘right buyer’

  • 863 xp to each player character
    682 xp to Pako and May

  • The various special items


Per usual, any player reports are worth 100 xp per level, and the three items may increase treasure received based on being sold to the right buyer, or bought out from the treasure for their listed ‘base’ price.





1 comment:

  1. Heijo is keeping the metal sword since Heijo was the one bold enough to pick it up and use it.

    ReplyDelete