Monday, August 28, 2023

The Exhortations of Najm ibn Marwan

 Najm ibn Marwan takes a break from study time and reading The Queen of Winds for a little public exhortation. He hopes that calling out certain great houses will not be taken the wrong way, but instead will sting them into action—he hopes! Otherwise he might be making some powerful enemies.

To this end, he gathers his crew with him and enters into the public souk, seeking out a high place that can serve as a focal point. He makes sure that there are servants and agents of some of the well known and powerful houses in the souk, and when once he has made sure of this, he begins loudly proclaiming a prepared speech ...


“Friends of the Cities,

“Too long has the shadow of threat stretched toward the very walls of Cothon and Gadeed, with little being done to drive it back. It is as if evening were descending, the very sun setting, and we, knowing that nightfall is inevitable, do nothing to rekindle the sun’s light.

“But this is no fall of night! No ending of the day. This is a threat against which we can fight back, a foe with bodies in which we can flesh swords. And though they be dead already, life already driven from them, yet they may still be put down and destroyed, in much the same way that a mad dog is already dead, yet must be stopped in its tracks before it can wreak any more damage in its final madness.

“Even within the last week, some few of us were able to destroy one of the greater creations that haunt Old Tsurr, a great sro that bore storms with it—yes, we destroyed it, and hacked its body apart, as you can see if you care to come look! But at the same time as we were destroying this monster, the enemy moved against the Poor Brothers of the Dead at the Hastati Gate and drove them from their post there, killing many of their number in battle.

“With this in mind, I think it’s time to stretch our hands and test our strength more fully against this enemy, and even to cut it out like the cankerous blight that it is. A company of us intend to drive again into Old Tsurr, in the company of Iqtadar Sesel, and to battle the monsters therein, and most especially the rumored giant some call the Stygian. And I propose that Friends of the Cities, if friends they be, assist us!

“Though of humble means, I will pay into the Cities’ treasury the month’s wages for fifty men-at-arms, if the Cities will agree to send them to our assistance. And I implore all those of greater means, and especially those who keep retinues for the defense of the Cities, to also send us aid. General Dalinar al Khalid, if he is deserving of the praise I hear on the people’s lips, will surely agree to this. Al Rashid, of whom Sesel is a son-in-law, will no doubt wish to aid in this matter. And the Barcidae, so quick to offer their assistance to the Cities, will surely leap to assist as well.

“Indeed, if Friend of the City you be, and you have means, see to it that we have forces adequate to attack the enemy that occupies Tsurr al Qadim. Help us to drive back this darkness, and kindle a fire to destroy all the shadows of threat. Once Old Tsurr is free again, we can then more easily turn our attention back to the Red Cloud and his ultimate defeat.”


---------

For his own part, Najm offers to pay the wages for a body of forty (40) light foot and ten (10) heavy foot. This would come out to 220 dinars (40*2*2=160 for the light foot; 10*3*2=60 for heavy; 160+60=220).

I don’t know that they can be specifically hired and outfitted just like that within a week, but he is essentially offering to assist the Cities’ treasuries by personally contributing for the wages of some men whom he hopes will assist in the assault on the undead. Wages are doubled because they’re specifically being called to combat.



Sunday, August 27, 2023

Session #103: A Brush with Death

[put together with info from Max, who ran the session--thanks, Max!]


The threat of the restless dead in Tsurrr al Qadim has continued to grow, unchecked by any attacks of or efforts against them, though held at bay by the brave and thankless road- and tomb-guards of the Poor Brothers of the Dead. Of much greater concern has been the rise in power of the Red Cloud and his Kzinti horde.

But with the threat of Fort Bugeater totally removed, the eyes of those in the Dual-Cities turned to the ruins of Old Tsurr with fresh concern--and a company of adventurers decided to take the matter of dealing with the restless dead into their own hands. Though wary of battling the Stygian--the undead giant rumored to be marshalling the forces of the dead--without Iqtadar Sesel, the group nevertheless hoped to discover some useful information while also doing whatever damage they could to the forces of the undead in the process.

And so they ventured forth into along the Pallbearers' Way into Tsurr al Qadim with spirits high after their recent successes.

  • Bart, magic-user 9
    • Gan, fighter 7
  • Heijo, magic-user 7
  • Najm, magic-user 7
    • Alianor, fighter 4
    • Fa Mei, fighter 3
  • Durham, fighter 8
    • Pako, thief 5


the horn of the creature
A dark thunderstorm was seen over Tsurr al Qadim while they were venturing there, black clouds hanging low over the city like a pall of death. A short time later, the party returned to Cothon, battered and beaten (Alianor looked particularly pale and weak), but nevertheless carrying tokens suggestive of success in their endeavor--chiefly, the hacked-off body-parts of some terrible undead sro, as well as many gems and other items.


However, news followed their return of the fall of the Hastati Gate--the closest the ruins come to the Pallbearers' Way, and which had been used as a bastion by the Poor Brothers in their defense against the undead--and that traffic to the Necropolis would thenceforth be cut off until that gate, at least, could be retaken.

the heart of the creature



The Lucre

  • 800 fals (cp), 7000 dirhams (sp), 2600 dinars (gp), 40 mithqals (pp worth 5 gp), 110 nisab (pp worth 10 gp)
  • 550 dinars from gems
    • bloodstone x2 (50 ea.), chalcedony (50), chrysoprase (50), citrine (50), jasper x2 (50 ea.), onyx (50), quartz (50), star rose quartz (50), zircon (50)
  • a sapphire shaped like a tooth (magic)
  • rotting finger wand (magic)
  • dice set (magic)
  • cultist tools (magic)
  • potion (magic)
  • rod (magic)
  • corpsewing horn, heart, pair of wings, 12 teeth, and 6 claws (magic)

The Learning

  • 5158 xp from treasure
  • 35 from 5 deer-skulled penguin bats (6 + hp ea)
  • 1210 xp from 55 zombies (20 + hp ea)
  • 4408 xp from 3 collectors (type A) (1450 + hp ea)
  • 2964 xp from collector (type B) (2900 = hp)
  • 1776 xp from Necromancer (1750 + hp)
  • 114 xp from 2 (lesser) necromancers (50 + hp ea)
  • 8512 xp from Corpsewing (8400 + hp)
The Cut

  • 133 fals, 1167 dirhams, 433 dinars, 7 mithqals, and 18 nisabs each to Bart, Heijo, Najm, and Durham
    • 67 fals, 583 dirhams, 217 dinars, 3 mithqals, 9 nisab to Gan and Pako
    • 67 fals, 583 dirhams, 217 dinars, 3 mithqals, 8 nisab to Alianor and Fa Mei
  • 6044 xp each to Bart, Heijo, Najm, and Durham
    • 3022 xp each to Gan, Alianor, Fa Mei, and Pako
  • the tooth-shaped sapphire (magic)
  • dice set (magic)
  • rotting finger wand (magic)
  • cultist tools (magic)
  • unknown potion (magic)
  • rod (magic)
  • corpsewing horn (magic, claimed by Durham)
  • corpsewing heart (magic, claimed by Najm)
  • 2 corpsewing wings (magic, claimed by Najm)
  • 4 corpsewing teeth each to Bart, Durham, and Heijo (magic)
  • 3 corpsewing claws each to Durham and Bart (magic)


As always, art, maps, reports, &c. provided to the scribes will earn 100 xp per level for the presenting character


Tuesday, August 22, 2023

The Barcidae Concerning Fort Bugeater


Presented by Urash ibn Tobrugh, Master of the Migdol of the Dyers, dressed in fine saffron as he bows to the Souffets to argue his case on behalf of his own household of the Bani Barraqi--the Barcidae.


"Honored Souffets, we of the ancient Baraqi Tribe thank the court for this chance to stand before you and present our case to you, even despite our inability to directly assist in the matter of this fort “Bugeater” and the aggressive Kzinti threat therein. (Though of course, how could we assist in such an effort, when we ourselves were not alerted to any joint venture against this threat?)

"Long have we stood as a bulwark in defense of Cothon and Gadeed, fending off the attacks of pirates and Kzinti alike from the walls of our Migdol and Tower, all for the sake of the Cities. Long have we stood as pillars for the Souffets and all the citizens of Gadeed, shouldering burdens like Duris hoisting the world on his shoulder of old. Long and long have we stood thus, and may our shoulders be pillars and our left hand a strong shield for the Dual-Cities ever longer.

"It is in this spirit that we come before you today, to offer our own services and resources in the garrisoning of this fort.

"A great reward was offered for the capture and manning of this fort—and it is mete that the Souffets should have the prerogative to reward citizens and servants with munificence for deeds well done! But consider the coffers of our Two Cities, and of the League at large. We Baraqi can outfit a force of armigers to hold the fort at no expense to anyone but our own tribe, and thus save the treasuries of the Souffets, the Cities, and the League from bearing any burden, and thus able to be better spent in efforts against this menace of the Red Cloud and the shadow over Tsurr. Our only request in return for garrisoning this strong place--at our own expense--is the use of the land and its fruits for the very maintenance of that strength.

"We expect that the esteemed Dalinar al Khalid, loyal though he is to our cities, will be too busy with affairs in Gadeed and his wracked estates in al Zaytun to be expected to maintain this fort. Thus do we present ourselves, castellans of the Migdol of old, as a fine choice to shoulder such a burden.

"By all means, grant a fine portion of the promised reward to these heroic adventurers. By their actions they have discovered a weakness in our enemies’ plans, and exploited it in due service to yourselves and our Cities. A sixth portion of the proffered bounty seems more than enough for such service—they did not, after all, lead any great force of men, but only themselves and certain barbaric allies—and twenty-five thousand dinars will surely be a surfeit of gold with which to enjoy their cups and their luxuries.

"Again, we thank your august personages for the chance to speak here, and humbly and eagerly await your decision in this matter."




 

Sesel: The Capture of Fort Bugeater

 This information presented regarding the inquiry into the capture of Fort Bugeater.



Let me first thank you for this opportunity. I, of course, was already preparing a report on the activities, and so being given this chance to present it before you both was a welcome thing.


I shall begin, naturally, at the beginning. We had received several opportunities, namely those with regards to the disposition of the tower, fort bugeater, and the device blocking the riverway, and as a group decided that we would begin by investigating the tower. We prepared for months, sending scouting parties, preparing spells, and developing new martial styles. All to prepare ourselves to overtake the watchtower, and then, ultimately, the fort.


When we finally set out, we made sure to disguise our number as best we could. Given that we were able to scout and spy upon their forces, we operated under the assumption that they might have the same.


Over the course of our hike out towards the tower, we were cautious. However, as we reached the approximate area around the tower we discovered it silent. Our forward scouts having confirmed that the tower was vacant of all occupants, at least to their keen eyes. We decided to approach, slowly, carefully. However, we received no opposition so we approached and investigated the place. The signal towers (he provides a rough sketch of them here, in case Cothon/Gadeed might be interested in making use of such things for signaling between their Iqta’s, outposts, and nearby villages), were lit, their weapons and gear cleared out.


Having seen the state of the tower we sent quick word back to the city, thinking to seize it while it was available. After accomplishing that, we began the trek towards fort bugeater that we might better understand the reason for the abandonment of the tower.


Approaching the fort our scouts, and then our own eyes and ears, identified much of the same. Silence, and a general lack of occupying forces. We pressed on, cautious but curious. We discovered heaping piles of bodies, burned and discarded, but otherwise vacant rooms and fortifications. Searching deeper into the fort we discovered a pair of prisoners. The first of these I assume you have heard about from Durham, the second of which I will return to in a moment. After thoroughly investigating the fort, and concluding that there was no imminent threat, we sent word back to General Dalinar, knowing he had standing forces enough to occupy the fort. While we awaited the various forces from General Dalinar and House Othmani to occupy these places we set about destroying the mechanism that was used to obstruct trade on the river.


And so went our expedition to capture the fort. However, I have learned some additional information as a result of this capture.


Namely, that the fort was abandoned as the result of strange shadowy creatures which swept through, slaughtering all that followed Red Cloud, but leaving those two prisoners untouched. In fact, I have spoken with the male prisoner. While his mind has nearly completely retreated from his consciousness due to the horrible tortures put upon him by the Kzin, he was able to explain that these shadow creatures actually saved his life, by withering to a husk the Kzin who had previously been his torturer. And so, while I believe that these shadow creatures are certainly something to keep an eye on, “the enemy of my enemy” as they say. The Survivors and I will continue to investigate these shadow creatures, but I believe the fort to be secure for the moment.


There is further information that has been gleaned. However, for operational security I would ask that we take a more private session. If that is not amenable, so be it, and I will provide it here, but I ask that you understand that this information could put lives at risk and jeopardize our ability to protect the city.



(Which is to say, Sesel provides this either way, but ideally “stricken from the notes” or otherwise in a more private session with as few as the Souffett’s will let him get away with)


I have learned that a major task of Red Cloud, significant beyond even his desire to hold the fort, is to retrieve and reforge a legendary weapon called the lance of St Inistas. Much like the shadows, this lance has moved up to the top of our research tasks, as we must discover more information about what and where it might be that it could be secured. Of course, we will be working with the Confraternity of St. Inistas, and would appreciate any additional authority you could lend to that endeavor.


Finally, I have confirmation that Red Cloud does, indeed, have agents and allies within the dual-cities. I am still in the process of verifying information, and confirming identities. This is, of course, the reason I asked for a more private audience. For, even if I can verify all the information I have, that does not preclude there being others, and we must be very careful who has information about the activities to counter Red Cloud. Lest they undermine our efforts before they’ve even solidified. Additionally, I do not think a city wide hunt, stirring up citizens and turning neighbor against neighbor, would help. And so wish to leave this, above all else, out of the public proceedings to keep the great Dual-Cities from tearing themselves apart. We need to fight these external threats, not each other.


(end private things)




I would also like to explain the, perhaps somewhat obviously embellished, stories that circulated upon our return to the city. As I said before, it was always my intent to bring this report before your council and to make sure the truth of the matter was investigated and known. However, Cothon-Gadeed is facing serious threats. Red Cloud brings war and destruction. An unprecedented undead threat gathering strength in old Tsur. The pirates menacing our trade. Winter hindering crops, and trade alike. Morale in the cities needs a boost. We needed a big victory.


So, using the time honored tradition for an adventurer to embellish upon their story, I took my chance. I told of a great battle, one that we so handily won as to not even wind ourselves. A battle that routed Red Cloud’s forces from not only the watchtower, but from fort Bugeater itself, granting a reprieve of oppression from his forces. I told these stories not to mislead your graces, or the authorities trying to fight against this threat, nor even really to specifically mislead the citizens, but to try and lift the spirits of those sheltering in taverns and homes, those refugees and Survivors of these horrible events going on outside the walls. I seek not to mislead, but to instill hope and strength in these dark times. To let the people of the great dual-cities know that there is hope, that they are defended.




Durham's Report on Fort Bugeater

 I will start with the Pako's and Was'go elite scouting of the area. How they learned the number, composition and armament of the patrol, watchtower and the main Fortress itself. As well as observed the coming and going of two parties to the fort. The first a band of twenty Kzin and one human. Another of eight wagons filled with meat, cheese and perhaps weapons and armor as they smelled machine oil. 


I will also give information that was gathered earlier on an adventure with house Urdos, the names of some of the person's of interest within the fort, Bug-eater of course, another Kzin Tracker, a human Titus and another Kzin Mweep. 


On the day in question the plan was to escort Xandar to the fort to open talks between the city and forces of fort Bugeater. I personally also saw an opportunity to free sister Kyssa that was too good to pass up. We had myself, Sesel, Najm, Fa Min as Xandar escort and the others Pako, Heijo, Raoden, Mai and Demetritus were under a veil of invisibility.


We met up with Xandar at the inn near the fort then proceeded down the road, then met up with the Was'go elite, who were scouting ahead of us and reported no activity. 


From there this story becomes one of mystery more than one of action. And begs more questions than answers. We came to the watchtower to find it abandoned, same with the fort. All left in good condition. We did find six piles of bodies at the fort; all burned human and Kzin, no heads. 


At this point I started to fear that some sickness had affect those at the fort. Why else would the burned bodies be there, the food and other items left, the fort itself not sabotaged at all. It gave me the feeling that Bug-eater didn't wish to stay a moment longer than needed. 


We explored the main building, the dining hall left untouched, food still on the tables. Most rooms empty minus a strange room with only one gem, one gold dinar, and one silver dirham and one copper coin as well. I do not know if this was some kind of code left for others or a trap left for us. We decided to leave it alone and continue our exploration. We found a hole with a ladder that led to an underground hallway, discovering some food and wine, as well as some chests of coin and two prisoners. Sister Kyssa and a man who was clearly driven to madness. 


At this point we sent some messages to contact Dalinar. I attended to sister Kyssa and the mad man by giving them both a sakkra potion. Sesel did do some psionic investigations of his own. Discovering that Bug-eater had joined up with Red Cloud, the details there I leave to Sesel. 


We held the fort for a night and the better  part of a day till a force could be gathered to occupy the fort's defences in our stead. 


I close with that. I find the situation strange and those at the fort should remain vigilant. While the fort and the surrounding area was recaptured easily, much effort and time was spent scouting and in reconnaissance, all done by Members of the Was'go. Their contribution should be noted as it was no small part played. 


I ask all who hear this testimony today to hold on to hope, as many dark things have gathered around Cothan-Gadeed for some time. But know that I will not abandon the twin cities or its people to the darkness, so long as my body draws strength, my mind has will and my sprite holds hope. 




Dalinar al Khalid on the Sack of Fort Bugeater

 

For the Souffets

An account of a mission to Fort Bugeater

As described by Xander Magnificat

The Souffets, in their wisdom, have seen fit to inquire as to the recent events that transpired during what has been locally rumored as “the sack of Fort Bugeater”. As the patriarch of House Khalid, who has been wisely summoned to give testimony for our elected leaders (and citizens alike), it is my pleasurable duty – as it should be for any citizen – to provide this account, as it was accurately described to me, by my trusted adviser and envoy, Xander Magnificat.

Before I proceed with this description, be it known that the House of Khalid ... and I, Lord Dalinar, as my forebears have before me ... ensconce our loyalty in Cothon-Gadeed. Our most fervent desire is to lend our strength and honor to the protection of these dual cities, and all the citizens therein. As Cothon-Gadeed succeeds, so do we all.

Because of the evident and encroaching threat that is rising, that which we call Red cloud, and their inevitable, looming clash against our walls and citizens, I took it upon myself to attempt a parlay with the K'Zin war-master/architect formally named Eater of Bugs. Our ultimate desire was to entreat Eater of Bugs to grant my envoy (Xander Magnificat) a boon of safe passage to the main camp of Red Cloud, where a formal truce and treaty might be at last initiated. One that would end, or at least stall, the chaos of war, which we have all experienced too much of in these recent times. It had come to my attention that Iqtadar Sesel, Voice of the Survivors, intended to prove himself as a useful citizen to the cities and the Souffets, by accomplishing a grand mission against the formidable forces infesting Fort Bugeater, which has been wreaking havoc on local river trade and traffic. Thus, it became my design for Sesel and his compatriots to safely escort Xander Magnificat to the gates of Fort Bugeater, and to assist him in opening up a parlay (gaining much if successful). And if parlay could not be achieved, then little, or nothing, would be lost. But know this: for the purposes of House Khalid, Xander (and his escorts) were operating solely as an envoy from our House, and they did not maintain to have authority from the Souffets – thus allowing for all burdens that might come from failure to rest solely upon House Khalid, and the Souffets would remain outside of harm and blame.

Citizen Sesel accepted my covert mission of parlay, and did, indeed, deliver the envoy safely to and through the gates of Fort Bugeater. Yet, what Xander Magnificat has reported seems altogether enigmatic, and decidedly foreboding. It remains, alas, unexplained.

Upon their initial march to the fort, it was found that the watch tower – which House Othmani currently garrisons – was abandoned, yet without sign of siege or attack. Just … empty. This was the first curiosity. Adding to the mystery, no patrols were observed along the local forest trails, which before had been reported as constant. Arrival at Fort Bugeater was decidedly more disconcerting, and only continued to deepen the conundrum.

The fort was found eerily quiet and like the watch tower – abandoned – with its massive gates standing wide open. There was no trace of heated battle (e.g. no blood pools, no entrails, no spattered remains), no trace of siege, nor any sign of chaotic undisciplined departure. On the contrary, tell-tale signs, such as meals left uneaten upon tables, chores seemingly interrupted and left incomplete, and the lack of personal belongings or lucrative material, suggested that the entire garrison – or at least it's greater part – had simply, efficiently, and quickly packed their gear and left. However, several items of the most curious kind were noted. Within the walls of the fort were six (6) biers of stacked bodies, perhaps as many as 25 individuals, which had been burned almost beyond recognition. Their composition was that of K'Zin and men, alike. A closer examination proved that the bodies were all without heads. And those heads were later found, weighted down in metal sacks, under the flowing waters of the river below. Perhaps a burial rite I am unfamiliar with – yet, still disturbing, at the least.

Xander reported that Sesel and his compatriots made a thorough search of the fort and its internal environs, and also destroyed and removed the contraption that was used to control and harass river traffic. Upon inspection, they found that the various protective siege weapons upon the walls were in fine working order (8 ballistae, each with a bevy of ammunition), the smithy of the fort was well stocked and its furnace still glowed (albeit quietly), the well provided sweet, clean water, all of the walls and housing were in good repair, the latrine was clean and functioning, that the larders and pantries of the fort were laid out in preparation of maintaining a rather large fighting force for a period of approximately one year … and two prisoners. These unfortunate and sourly unclean wretches were released from dank cells hidden beneath the main feasting hall.

After it was determined that no harm was present, Sir Durham sent runners to House Othmani (requesting that they might garrison the watch tower), and Citizen Sesel sent word to House Khalid, to provide garrison for the fort. I am told that the released captives were cared for quite generously. One was known to Sir Durham as Sister Kyssa, of the Confraternity of St. Inistas. It was she who was assumed captured and possibly imprisoned by a Red Cloud war party that attacked and destroyed Iqta Zaytun. She was in dire need of medical assistance, and they feared she may not survive. But providence prevailed, and I am to understand that she has been reunited, joyfully, with her ecclesiastical family. The other prisoner had most certainly been a poorly treated fellow – he was (remains?) stark raving mad. Apparently he blathered on wildly and incoherently in a language that none in their presence understood. I do not have knowledge of what has befallen that fellow, but assume that he is in the care of Iqtadar Sesel.

This is the entirety of information, concerning the “sack of Fort Bugeater”, that Xander Magnificat has truthfully recounted to me. I have no reason to doubt the veracity of my adviser's report.


Finally, with the Souffet's leave, I would like to propose to them the following, and implore their august body to wisely consider:

Look with pleasure, fondness, and gratitude to this fine Citizen – and these barbarians:

Iqtadar Sesel, Voice of the Survivors

Hansemann Durham, of the Ringing Anvil

Najm the fishmonger

the Mendicant, Fa Min

Heijo, of the ink-stained hands

They, and their comrades, risked their lives to entertain and undertake an enterprise that was credibly expected to be highly dangerous. While they certainly entered into this enterprise with an eye toward a lucrative reward, their expedition was solidly grounded in providing a great boon to the dual cities of Cothon-Gadeed. While a mystery remains as to why the watch tower and fort were abandoned, they did not have foreknowledge of this, and fully expected to encounter and be subjected to a very harsh and perhaps deadly reception at the fort, upon arrival there. And their agreement to act as escorts for Xander Magnificat, came at a personal request to me, who in turn has only ever acted in providing himself and his House as a shield and strength to our great citizens.

All rewards that have have been accomplished (and provided proof for) should without prejudice, be lauded upon these fine compatriots. All but one. We maintain that it be honored, but with a caveat.

As for the handsome reward that the Souffets have made promise of, concerning a rather impressive pile of coin, and the delivery of the fort into the conqueror's control, I make this proposal: That a full half of the promised cash reward be immediately made (that being 75,000 gold dinar), to be split among their company, as they see fit. That the other half of that monetary reward be placed in deposit – to be used solely in maintenance of Fort Bugeater, in the service of Cothon-Gadeed. Further, that the fort, along with its local “environs” and materials, be deeded to these same individuals, to be maintained and used as theirs in time of peace, but provided in service to and under direction of Cothon-Gadeed, when needs arise. The Souffets, in their wisdom would always, of course, be the adjudicators and final arbiters of what a “need” might be. The “environs” would include a circular area, having the fort as its center, and a diameter equal to the distance between the fort and the watch tower. The watch tower will remain garrisoned and maintained by House Othmani. It will be the responsibility of the fort to maintain river passage and safety of goods and personnel throughout the stretch of river that runs through their environs. In order to maintain this order and readiness, the fort must be garrisoned at all times with a minimum of 125 men-at-arms, along with necessary support officers, specialists, and staff (likely a minimum of 150 individuals). The hiring, housing, equipping, training, and feeding of this garrison will be the responsibility of those who accept this portion of the conditioned agreement.

(Bottom line is – accept part of 75000 gp and walk away, or accept part of 75000 gp AND become “landed responsible lords” of the fort and area, with a starting maintenance fund of 75000 gp. But the fort must be kept in good standing and well garrisoned, or you lose that deed, and forfeit what money is left in the maintenance account. After the pool of 75000 gp is spent in maintenance … well … the funding has to come from somewhere!)

Finally, I would like to publicly honor any of these fine, named individuals, the sponsorship of House Khalid, if they should so desire it. And to each of them I produce a gift of our House token, with which it will be known that they have leave to enter the upper city, unhindered, to seek out my presence, as well as to enjoy the hospitality and sanctuary within the walls of House Khalid.



Monday, August 14, 2023

Princess Farhat alUbasste of the Medina alTaht

 Some time ago adventurers set out on a quest from Princess Farhat in search of some Canopic jars. At the conclusion of that they spent some time researching these strange objects, before ultimately deciding to turn several in for the rewards. In particular one Najm ibm Marwan sought to cultivate a relationship with the princess of the Under City. And so it is that this custom relationship track is presented for those interested in what Princess Farhat, and her unknown patron might have to offer.


But first, some information about the princess, and some rumor mill about the goings on in alTaht (as some call the Undercity, for short). Months ago, when the original call to adventure was sent Princess Farhat was quite concerned about the encroaching bandits, undead, and Kzin. Since the party turned in their findings and collected their reward no small amount of rumor has circulated regarding the Medina alTaht. 


Most notably is that the Medina alTaht (or, as Princess Farhat and her followers have begun calling it, Cali'quwa) has, for perhaps the first time in more than an age, a largely unified organization. The central space (where Sesel had his wedding party) has been occupied and cleaned up into a sort of Great House court space which Princess Farhat now uses to hold court. While the very nature of the Medina alTaht prevents any kind of total dominion of the space, incidents of banditry and incursion into the city from below have all but ceased. Major corridors are patrolled by the Muharibun 'adnah, the guard force of Princess Farhat’s domain, the tell tale kchunk-kchunk of their armor marching through the stone halls creating a sense of dread for those that would threaten Cali'quwa. Those who have no relationship with Farhat are finding it increasingly difficult to move about unbothered in the Medina alTaht.


Along those same lines, perhaps somewhat obviously, is that the ranks of Princess Farhat’s "banu" have swelled, with nearly anyone welcome in their ranks and the promise of strength and vitality to those who excel. But the princess isn’t unreasonable. In fact, to waylay concerns she sent envoys to the Souffets. While the discussions and content of what might have been communicated are not made public, occasionally a member of the Muharibun 'adnah, in their distinctive silvery armor can be seen amongst the guards of Cothon.

(Scribes note for those familiar with the armor, similar to that previously found in the Facility, the warriors are not seen with the headpiece up, at least not in Cothon)




The Relationship Track

Those who may wish to cultivate a relationship with the one who commands Cali'quwa will need to prove themselves worthy of the princess’ attention, for she has many things to be about. So something more involved than the normal relationship-cultivation rules must be built.



Tick 1 - Visitor to Cali'quwa

(Already achieved for all those involved in delivering the canopic jars)


You have proven yourself able to move about the Medina alTaht without supervision, and so are granted leave to do so at your leisure.


Requirement: To attempt to initiate a relationship with Princess Farhat one must first perform some deed such as exploring a new location, recovering items for Princess Farhat, or other similar activity in the Medina alTaht. This is frequently requested by the princess as a general call to adventure, but she will also accept petitioners to explain how they have accomplished some deed that benefits her domain.



Tick 2 - Courtier of Cali'quwa

(Najm, having spent previous downtimes to build a relationship is already at this level)


You have been in somewhat regular attendance to Princess Farhat’s court, becoming known in Cali'quwa as a person who can be relied upon.


Requirement: To roll for this level you must spend one downtime out of each of three months visiting Princess Farhat, attending her court. After the third attendance you may begin rolling to attempt to advance the relationship by spending a further downtime at court.

  • Princess Farhat knows you by name and is more likely to reach out with opportunities for adventure to you directly

  • You have an open invitation to the inner camp and can enter at any time



Tick 3 - Investigator of Cali'quwa


You have spent significant time in Cali'quwa, and have proved to be well capable of discovering the secrets hidden deep within.


Requirement: To roll for this level you must explore the Medina alTaht and return to Princess Farhat with some unknown, valuable information or treasure, unprompted. It is not enough that you are sent on a quest, but that you seek and discover for yourself.

  • Princess Farhat is willing to share with you information, on a limited basis, from her patron; those who have not yet reached this level can only speculate what that information might include, as Farhat is quite secretive about this patron

  • Farhat is also willing to share information relating to their explorations of the Medina alTaht, and locations that might be of especial interest to adventurers



Tick 4 - Defender of Cali'quwa


You have proven to defend Cali'quwa and it’s denizens. Those in Cali'quwa, not just Farhat, know your name and face and (assuming they aren’t actively opposed to you) are likely to give you deference.


Requirement: To roll for this level you must perform some defensive act for Cali'quwa or its denizens. This could be as simple as clearing out a nest of bandits, or as complex as protecting some right in the courts of Cothon-Gadeed. Each petition is a case-by-case basis.

  • You are given a personal token of Princess Farhat, some jewelry to show your station

  • The princess is much more free with information requested from her patron, though the greatest secrets are still guarded

  • Princess Farhat knows certain techniques, though the nature of those techniques are only learned upon reaching this level of relationship, and she can be petitioned to act as a teacher for these special techniques

  • Those forces interested in wresting control of the Medina alTaht from Princess Farhat may take a special interest in you



Tick 5 - A lord/lady of Cali'quwa


You are a trusted confidant of Princess Farhat, and she has awarded you some domain of Cali'quwa as a result.


Requirement: Based upon information received from questions to the patron of Princess Farhat, your trustworthiness will be determined. Likewise, one must attend the court of the Princess once per month for six months. After the sixth month this step can be rolled once per month, assuming Farhat trusts you (a conversation with the DM to determine this fact).


  • You can learn the deepest secrets of Princess Farhat’s patron

  • You receive a modest dominion in Cali'quwa for which you are responsible

    • You may requisition a small number of soldiers to help patrol your domain

    • You are otherwise responsible for maintaining, defending, and improving your section of the great Under City


Complications (d8)

  1. You have taken a misstep in some manner that has upset either Princess Farhat or her patron, or both. Your relationship decreases by 1 tick and cannot be advanced until you make amends.

  2. You have been selected for some odd, specific mission. May that be anything from coordinating with representatives of the Dual Cities, clearing out some den of thieves in the Medina alTaht, or even simply delivering items, the task must be completed within a reasonable timeframe or suffer the loss of 1 tick of relationship.

  3. The Princess’ patron is disappointed in your behavior. You must spend 1d3+1 downtimes taking lessons from her aids on how to behave in the presence of Princess Farhat.

  4. A third party of the Dual Cities (or surrounding denizens) has decided you are a perfect opportunity to gain insight into the inner goings on in Cali'quwa. They will likely black mail, bribe, or otherwise coerce you to do as they require.

  5. Your actions have upset several members of the Muharibun 'adnah. When interacting with them you are at -1 to reaction rolls, and even if you previously had free passage (or the right to use their forces) they are likely to harass you instead (anything less than a 9 reaction). This will continue for the next six months, unless reparations are made.

  6. You are requested, through anonymous messenger, to take part in a secret ritual. You are sworn to secrecy, with little to no information about what might take place in the ritual. If you do not attend you move down 2 ticks, and cannot advance beyond tick 3 without significant proof that you can be trusted.

  7. Members of the courts above take notice of your actions. Roll 1d6. On a 1-3 they are upset at your attentions to Cali'quwa, and you are at a -1 to improve relationships with the great houses of Gadeed for the next 6 months. On a 4-6 a representative of a great house begins bothering you with a request that absolutely must be taken to Princess Farhat, but none of the members of the house could stoop so low as to go themselves. They will continue to bother you until it is resolved.

  8. Reroll on the table above, or some other circumstance has arisen in which the Referee will take a personal hand to develop.



Friday, August 11, 2023

Inquiry into the Affairs at Fort Bugeater

 The Dual-Cities are ablaze with rumors after the most recent expedition of adventurers that have made the cities their home—ablaze with rumors that perhaps the Red Cloud has already been driven back, and his horde of Kzinti defeated!?


It would seem that Fort Bugeater—the fortress that in the last year has threatened the hinterlands of Cothon to the northeast (and most especially Alagadrein)—has been stormed, and its walls manned with the stalwart men-at-arms of General Dalinar's al Khalid household, subsequent to the actions of a select few in gaining a foothold within the fortress. Those few in particular were the Iqtadar Sesel, Hansemann Durham, Fa Min the Newcomer, and Najm the Fishmonger, as has been proudly proclaimed through the taverns already by Sesel in particular—though it is also known that Heijo the Dyer, Fa Mei, Raoden of Bob, Pako the Renegade Renyu, and Demitrytus were also a part of the company who sought to capture Fort Bugeater.


Great rewards had been in the offing for such great deeds, some from houses like al Othmani, others from the Souffets themselves. As the objects of the Othmani rewards were fairly straightforwardly accomplished, these will be paid out in full:

  • 5000 dinars offered for the destruction of the contraption blockading the river, and
  • 7000 dinars offered for the capture of the watchtower outpost

This comes out to a cut of:
  • 1714 dinars per player character (Sesel, Durham, Fa Min, Najm, Heijo)
  • 857 dinars and 5 dirhams per retainer (Fa Mei, Raoden, Pako, Demitrytus)


As for the Souffets' proffered rewards, however, the leaders of the cities wish to learn a little more before simply crediting these four with a full hundred and fifty thousand dinars (150,000!).



Iqtadar Sesel; Hansemann Durham; General Dalinar—consider this a summons to court!



Each of the three characters summoned is asked to produce their own testimony before the Souffets in the Court of the Moon, concerning what happened at Fort Bugeater and what has been done since to maintain it for the Cities. This testimony is also a chance for the characters to argue for their right to the reward proffered by the Souffets, perhaps by elucidating any plans they might have for the use of these funds, perhaps especially in the continued operation and maintenance of Fort Bugeater under the Souffets' command.


Essentially, this is a request for an expedition report and will provide 100 xp per level, as usual, but is a chance to provide especial rhetorical flourishes—which may also be appreciated by the Souffets themselves.


The summoned characters may additionally call others for supporting testimony.


Once all reports have been heard, the Souffets will consider all the information that has been provided as to their best path forward in regards to the reward of 150,000 dn to the "conquerors" of Fort Bugeater.





Canopic Jar Rewards

This is an update following the decision of the company to turn certain jars over to Farhat of the Medina al Taht (the undercity), after a series of adventures and expeditions run by Jacob.

 

As a reminder for the party:

Farhat is willing to pay 1000 dinars per sealed canopic jar. She is willing to grant a single selection of some of their finest jewelry (the cheapest of which is likely worth at least several thousand dinars) for at least 10 jars, and another selection for a “green metal” Zortirum jar. This would be similar to “finding the right buyer” for an item, and so any dinar value recovered here will count as XP to be divided amongst the various participants in the expeditions.


You all have:

14 ‘plain’ canopic jars

-No life is detected within 3 of these

-1 of the lifeless ones has been opened, the seal broken

2 Zortrium canopic jars

-Being Zortrium it is not possible to scan for life in these jars


The party turns in:

10 live jars

2 sealed but dead jars

1 Zortrium jar


The Rewards:

13,000 dinars

Talisman (worth more than 20,000 dinars as per Gan’s appraisal)

The surface is adorned with shimmering gemstones, each representing a different branch of knowledge - the emerald for science, the sapphire for literature, the ruby for philosophy, and the diamond for mathematics. As the light catches these precious gems, they sparkle and dance, reflecting the vast spectrum of knowledge that exists in the world. There is a series of ancient runes etched around the talisman, reminiscent of constellations.

Medallion (worth 15000)

The ornate jeweled medallion in the style of a crescent fortress-moon. The medallion is made of exquisite gold, intricately carved and adorned with an array of dazzling jade gemstones. The outer edge of the medallion is shaped like a crescent moon, with delicate filigree work that adds a touch of elegance.

The center of the medallion features a large, radiant gemstone that captures the light and sparkles with every movement.

The medallion is suspended from a delicate gold chain, allowing it to be worn as a necklace. The chain itself is adorned with smaller gemstones.


The cut (calculated by times joined in the expedition):

Bart (4): 4572 dinars and xp

Gan (2): 2286 dinars and xp

Heijo (4): 4572 dinars and xp

Najm (4): 4572 dinars and xp

Alianor (2): 2286 dinars and xp

Durham (3): 3429 dinars and xp

Pako (1): 1143 dinars and xp

Lars (.5): 571 dinars and xp

Fa Min (1): 1143 dinars and xp

Arngier (3): 3429 dinars and xp