Wednesday, June 30, 2021

In the "Court of the Sword" -- Kzin v. Bulrathi

As the huge red sun leans west across the sky, the sands of the Coreguyi Arena are cleared of the detritus of preliminary matches to make way for the main duel, the prospect of which has drawn huge crowds from both Cothon and Gadeed, and caused many a dinar and nufdinar to be handed over to the bookmakers as bets fly fast and thick. The corpses of condemned criminals, who were offered their chance with knife and spear to survive against vicious leaping zrne, are carried from the sands, while the zrne are corralled by their handlers; fresh sand is cast over the floor of the Arena to cover the scent of blood; and in the seats above, hawkers sell sweet-wax cakes, refreshing posca, skewers of grilled meats and vegetables, and other such hand-snacks.


Finally, into the Arena stride the warrior-combatants, the champions of their respective sides in the legal dispute between the Heroic Companions of Hrrl-ra and the masters of the Migdol of the Dyers and Fish-Fermenters, i.e. the Bani Barcidae. For the former Companions, steps forth Seeker-for-Relics, a grinning Kzin warrior, unarmored and wielding his traditional wtsai-sword and a great shield (and at his side paces the gladiator Drago, armed with javelins and a light whicker shield); meanwhile, looming larger even than the tall Kzin, and gleaming in his fine plate armor, the Bulrathi warrior Kobur presents himself, carrying only his great macuahuitl warclub.

The crowd erupts in excited cheers, well-anticipating the titanic conflict that will play out on the sands below them. Many of them have silver or gold wagered on the victory of one or the other; some, including the onlooking Sesel of the Survivors of the Tel, are more interested in the legal outcome of the duel, for if Seeker can cut down his Bulrathi opponent, the Barcidae will have to withdraw their claims to assess tolls for passage on the beaches beneath their Migdol fortress (especially interested, given the Survivors' own legal troubles with the Barcidae!)

But before the combat can begin, a magistrate of the Court of the Moon rises and raises his hands, quietening the crowd. He reminds the audience of the reason for this duel--that the contestant parties were not satisfied with the arbitration of the courts, and so appealed to the final court, the Arena--the "Court of the Sword". With that, he nods to the heralds, and with a fanfare of trumpets, the duel begins!


---------


With the sound of the horn, Seeker-for-Relics immediately bounded forward fangs bared in a wild grin, snarling and screaming, following the Kzin warrior-tradition of "Scream and Leap". Against a mere man, such a show of sword, fangs, and bestial muscle might have ended the fight right there in a panic, but Kobur stood firm, raising his macuahuitl in defense and snarling back.

But Kobur could not give his full attention to the defense against Seeker, for Drago began circling broadly, hefting his first javelin in his hand, looking for an opening against the armored-Bulrathi. And so Seeker got in his first blow against his foe, using his shield for offense, trying to pin Kobur's club against his body while he thrust in with his wtsai. But even as Seeker earned first blood, Kobur smashed him back with his fists.

As Seeker fell back, shaking his head and spitting blood, Drago cast his first javelin. The missile glance from Kobur's gleaming armor, but distracting the Bulrathi. Seeing this opening, Seeker once again leapt in, pressing in close with his shield to use his sword in close, closer than the great swings Kobur needed to properly wield his club.

In the midst of this scrum, Kobur suddenly lost his footing in the sand and stumbled back, shaking his own helmed head as he sought to withdraw enough to set up properly in defense. Another javelin from Drago clattered off his back plate, and as he turned to roar at this foolish peltast, Seeker once again rushed in, striking desperately with his sword. It seemed clear to the audience that Seeker recognized that even one blow of the Bulrathi's great macuahuitl could lay him out dead, and so he was attempting to press the fight closely to prevent the warclub's use.

But Seeker was thrown back by Kobur, and the Bulrathi finally had the range to wind up a proper stroke. Instead of attempting to take it on his shield, Seeker instead cast the shield aside and leapt in again, claws bared, hoping to get in close enough with claw and fang to forestall the coming blow--and indeed, as he leapt up on the great ursine figure of his foe, he buried his fangs in the Bulrathi's throat. The deadly stroke never fell--rather, the great warclub dropped from Kobur's weakening hands as the great warrior slumped down, his blood staining both the sands and the fangs of the Kzin red.

Leaning over his fallen foe, Seeker unlaced the Bulrathi's helm and cut off one ear with his wtsai as trophy, and then took his lap around the Arena, howling his victory and raising the excited shouting of those in the crowd who supported him, and the sullen glares of the Barcidae representatives in the first rows.


---------


According to their rights in the Arena, the Heroic Companions of Hrrl-ra claimed the arms and armor of Kobur, but ransomed his body back to the Barcidae for the respectable sum of 500 dinars.

Concerning the few wagers by player-characters, both bet on Seeker-for-Relics, and so will no doubt be pleased to collect their winnings:

Persephone bet 200 dinars, and so will earn back her bet, plus 300 gold

Meanwhile, Durham of the Ringing Anvil (and more on the rumors of activity around that institution later) bet 400 dinars, and so wins back his bet, plus 600 gold


Friday, June 25, 2021

Maps for Sale

Given their recent trouble with the Barcidae and the anticipated resolution in Coreguyi Arena, the adventurer-barbarian band of the Heroic Companions of Hrrl-ra are currently offering to sell compiled maps of their delves into the Weirding Caverns and/or their (short) foray into the sea caves of Oceans's Throat. Proceeds from the sale of said maps will: 1) pay for the toll to the Barcidae and the ransom of Seeker-for-Relics' body if the Arena-trial goes poorly, or 2) go toward a reorganization of the Heroic Companions as a mercenary fighting-society, rather than an adventuring-band.

The maps offered for sale are:

1) for 2000 dinars (gp), a sketch of various upper passages in the Weirding Caverns, including the suspected location of the Old Pale Worm, a serudla supposed to be possessed of great treasure, as well as the way to the Zoq-Fot-Pik.

2) for 3500 dinars (gp), a more particular map of the Weirding Caverns; the details, of course, are kept secret, but the "hook" offered by the Companions for the sale of this map is that it presents a certain location with a zortrium lode defended by a strange ru'un ...

3) for only 800 dinars, the Heroic Companions are selling a map into the Ocean's Throat. Recognizing that others have often passed this way, the Companions are hoping that their seeking for the Sakkra will make their map "fresh" enough to warrant the asking-price ... Sold to Lars Ghar-Rider


Thursday, June 24, 2021

Kzin v. Bulrathi: All Bets are Open!

The Dual-Cities are busy preparing for the religious Procession of Locor--in Cothon, the brine of the sea-breezes mixes pleasantly with the perfumed scent of tetel flowers growing plentifully among rooftop gardens, which will be scattered before the idol as it is carried from its heroön in Gadeed, while storefronts and awnings are decked with blue-dyed banners and prayer-flags, both along the processional way and throughout the rest of the city. The great sun shines brightly red over clear days and fine weather, and anticipation is tangible, excitement for the pageantry, for the great fire and sacrifices; even the tinge of apprehension from dark rumors of disgruntled Longshoremen seems to have vanished under the bright sun.

(Odds and the procedure for betting are below the Bulrathi)


But meanwhile, quite different preparations are underway, and quite different anticipation is felt--as the Coreguyi Arena is prepared with fresh sands, and with the acquisition of criminals and beasts for the opening entertainments, the great tavern Herm & Stone is packed with guests drinking in support of the Heroic Companions and their chosen champion Seeker-for-Relics; while behind the walls of the Migdol of Dyers and Fermenters, the Bulrathi warrior Kobur, champion of the Barcidae, sees to the burnishing and fitting of his battle-armor.

For it is only some weeks since the Heroic Companions crossed the sands under the Migdol, but refused to pay the new toll demanded by the Barcidae overlords for such passage, ultimately resulting in a challenge to arbitrate the disagreement in the so-called "Court of the Sword"--the Coreguyi Arena.

Following so closely on the recent case in the Court of the Moon over almost the same issue between the Barcidae and another adventuring company, the Survivors of the Tel, this upcoming contest between the Companions and the Barcidae has drawn a great deal of attention, and bookmakers are excited for the prospect of a duel between a Bulrathi and a Kzin in the arena. The two great warrior races--heavy and ursine Bulrathi and leonine and ruthless Kzinti--when pitted against each other to the death will no doubt draw excited crowds to the Arena, crowds eager to wager on which of the warriors will come out of the Arena victorious (rather than slain, the body ransomed back to friends or family).

At stake for the contending parties, other than the prospect of death in the Arena, is whether the Heroic Companions are liable to pay the passage-toll to the Barcidae (if Seeker loses), or if they successfully deny the toll for themselves, and revoke the toll for all in future as an "innovation" (if Seeker should win). No doubt certain parties await the legal outcome with great interest; but most of the citizens and denizens who will flock to the arena are more interested to hear about the champions themselves. So:


Seeker-for-Relics

Kzin comrade of Akin the Beautiful, Seeker-for-Relics is one of the founding members of the Heroic Companions of Hrrl-ra. A young Hero, he has not yet earned a Name, and so goes by the description of his current occupation. He wields a wtsai, the traditional Kzin-sword, which though somewhat short for an eight-foot-tall Kzin, is nevertheless quite a sword. Before the formation of the Heroic Companions, Seeker has appeared twice in the Coreguyi Arena as a champion-for-hire, and bested his opponents both times.

Because of Kobur's natural advantages in size and strength, the judges have allowed Seeker-for-Relics to appear in the Arena with an inexperienced man-at-arms to be armed as a peltast, i.e. a javelineer (shield, javelins, and dagger). The Heroic Companions have purchased an untested gladiator for this purpose, and promised him manumission if Seeker wins and survives.

a Kzin, by me


Kobur Slagkh's-Nephew

Though not actually much taller than his Kzin opponent, nevertheless the hulking form of Kobur, broad-shouldered and heavy with muscle nevertheless projects a vision of gigantism, especially when viewed by mere humans. Nephew of the sro-wealthy armorer and arms-seller Slagkh, Kobur is well ensconced in the Bulrathi clan of the Barcidae who rule the Migdol-fortress just north of Cothon along the coast. Kobur has represented his clan as champion in the Arena twice before, crushing his opponents in both events.

Outfitted in plate armor and wielding a great macuahuitl fashioned of the mysterious greenish alloy zortrium, Kobur would seem an indomitable opponent. His only real disadvantage in this combat will be his reactions, slow in comparison to the Kzin's zrne-quick leaps, and his ability to chase down his lighter armed and armored opponents.

Kobur in armor ...


The Odds and Betmaking

As mentioned above, Seeker will enter the Arena with a human man-at-arms armed as a peltast, with shield and javelins, in order to even the odds--all of which is to say, Kobur is the expected victor and the odds are calculated in his favor. Nevertheless, the Kzin's faster reactions and the addition of the slave-peltast do somewhat to mitigate the Bulrathi's enormous strength. The fact that both champions have each bested two opponents in the past means that past victories weighs little in the calculation of these odds.

Therefore, the official odds for bets placed with the bookmakers of the Coreguyi Arena are 3/2 in the favor of Kobur. A winning bet of 10 dinars on Kobur will earn the bettor back his 10, plus 7 dinars and 1 nufdinar (7.5 gp); whereas a winning bet on Seeker of 10 dinars will earn the bettor back his wagered 10, plus 15 additional gold; etc.

The bookmakers of the Arena will not take bets in excess of 1000 dinars. Such great sums would be better gambled as private bets, as the nobility of the Cities do--often betting on more obscure criteria, such who will win "first blood", or if a combatant should ever fall prone, or give way, or bowl over his opponent, etc. etc.

Please leave a comment on this post with your wager, or message me with same, by Sunday night. On Monday I will actually roll out the combat, dice and all, and will thereafter post a description of the contest, its outcome, and any winnings.


Session #40: Sixth House Exterminators *Updated*

Last week, Durham approached Sesel at the great tavern Cothon-Under-Star with a proposal: "Let us at last return to the Sixth House!"

For it has been some months since the Survivors of the Tel and their comrades approached the other Attine Klackon-princesses in the Great Spire with the intent that they themselves should help cleanse the Sixth House of whatever malady of evil has infested it these recent months. And though at that time, the barbarians had engaged the creatures dwelling within the Sixth House, they had not declared any victory--and had also not yet returned! Hence Durham's proposal.

Though he has recently been engaged in a flurry of interests, both his own and concerning the Survivors of the Tel, Sesel was eager to take up Durham's proposal and roust his companions to the endeavor. Unfortunately, Avin has engaged in her own business; but more fortuitously, Zaida al Rashid answered the call immediately, clad in mail and accompanied by a man-at-arms from her House--for the noble Zaida was eager to avenge the hurts she had received on her last foray with the Survivors into the den of evil.

Others of the Survivors, meanwhile, remained encamped in their position on the coast well north of the cities, and so would require a rendezvous to gather--and to that end, this small company set out along the Pallbearers' Way, intending to swing north past the slopes of the Tel to gather their sometime-companions:


  • Durham (fighting-man 6)
    accompanied by loyal renyu-servant Pako (renyu)
  • Sesel (fighting-man 6)
    accompanied by squire Raoden (magic-user 2)
  • Zaida al Rashid (fighting-woman 2)
    accompanied by "Randy" al Marashi (man-at-arms)
  • Ravna (magic-user 5)

It was not until the next evening that any word returned of the fate of the company, when Pako came panting in through the Fishermen's Gate (proudly proclaiming to those at the Kantor Kabljauhof--his first stop on his return--that he had sneaked around the territory of the Barcidae and their Migdol and their passage-tax). After assuring Vituria and others that Durham was not dead, Pako then proceeded to undermine his argument by purchasing the Kantor's entire stock of sakkra-blood potions with writs of credit from Sesel and Ravna (to be charged to Cothon-Under-Star if the twain should not return), as well as from Durham's own cache at the Kantor. "No, no, Master is not dead," Pako explained; "These just, uh, how you say, uh, 'precautious.'"

Though clearly annoyed at the sudden mass-purchase, the alchemists nevertheless allowed it--this time--for Durham's sake. And so, much burdened by some thirty flasks of sakkra-blood, Pako more cautiously set out through the gates to make his way back toward the Great Spire.

And even so, it was not until the evening of the next day that the majority of the party marched into Cothon, along the Pallbearers' Way, but accompanied by a triad of bedraggled slaves, and also hauling quite a different burden than the palls of the dead--aye, their handcarts held an assortment of riches, of ornate Klackon-blades, of valuable ingots and bullion, and many a cask of fine wine, and box of rare truffle-delicacies. And though they did not flaunt it, nevertheless the rumor of their plunder has made its way through the taverns of Cothon ...

At the tavern Under-Star, where the lucre was finally meted out amongst the party-members, it was left to the man-at-arms al Marashi to brag about the company's exploits, under influence of the free-flowing wine his participation earned him. No doubt others will have their say, but "Randy" tells quite a swashbuckling tale of almost constant battles against strange creatures having the bodies of Klackons, but with the heads of worms, which sprayed a terrible fast-burning acid. Indeed, his mistress Zaida has taken to wearing elaborate henna designs to mask old scars from just such an attack.

Rand al Marashi, moustaches and all


After many battles, the company was ragged, but had managed to work their way into the main central court of the haunted manor of the Sixth House; so they departed through the heavily guarded main gate, which was sealed again behind them, and were then feted in the courts of the Fifth House, where Durham and Sesel entertained the Princesses of the Klackons with the tale. "Perhaps they'll regale you all, once their goldlust is sated!" Rand declares, laughing.

That was when Pako went for the sakkra-blood; once everyone was rested and healed up, the company returned to the Sixth House and there continued battling the infestation within; the three slaves here, Balqa and the other two, we rescued--rescued from the horrors of their fellow-slaves being used by the worm-creatures as a terrible feast, dissolved into an acidic slurry and then sipped up through proboscises--and we liberated much else besides (gesturing here at the carts and the lucre).

"Well, I'll leave the details to the others--I think they'll relish the telling of it." And with that, al Marash took his pay and, with leave from Zaida, proceeded out to town for a round of carousing ...


The Lucre

  • a variety of Attine-specialty truffles, mold-cheeses, etc. worth ~2000 gold, but requiring a "find the right buyer" roll, to be rolled at +1 for association Under-Star
  • 900 gold worth of bullion (600 from gold, 300 from silver)
  • 2 green metal ingots ("zortrium" according to Durham)
  • a set of "splendid" high-temperature tools useful in the forging of zortrium
  • 1400 gold worth of whitesmithing tools of varying sorts
  • *350 gold from 7 gems (2@100, 1@50, 4@25)*
  • 300 gold for 3 wine casks
  • two "splendid" Klackon-style estocs forged of zortrium
  • another ornate estoc, retrieved from the gateway, and noted as "enchanted"
  • 1500 gold for 2 ornate "parade" estocs (1@1100, 1@400)
  • 1300 gold for 2 such ornate warhammers (1@800. 1@500), and
  • 1000 gold for 4 gilt officers' maces (1@400, 3@200)
  • 500 gold for common metal ingots (copper, tin, etc.)
(more was left behind in the interest of time, especially among the last items, i.e. wine, arms, and commoner metals)

The Learning

  • 8900 xp from lucre
  • 1284 xp from scribs x12 (100 ea. + average hp)
  • 3965 xp from "newborns" x24 (150 + hp ea.)
  • 100 xp to ea. player-character for exploring down to the fungal farm undercroft of the manor
The Cut
  • 1735 gold to Durham
    1435 gold to Sesel, Ravna, and Zaida
    715 gold to Raoden
    145 gold to Rand al Marashi
  • 4816 xp to Durham, Sesel, and Ravna
    2458 xp to Raoden and Zaida
  • the two zortrium ingots
  • and zortrium tools
  • the two zortrium estocs and
  • the magic estoc
  • *77 more gold to ea. player-character, 32 more to Raoden, 10 more to al Marashi*
  • *117 more xp to ea. player-character, 58 more to Raoden and Zaida*
*a handful of gems that were recovered mid-session were forgotten by the scribes when initially compiling this report; their value has now been added*

Finding the right buyer for certain items will increase the gold and/or the experience shares of characters involved in this expedition (i.e. selling the fine mushrooms, already accounted for in xp, would only increase gold shares; whereas deciding to seek a buyer for zortrium items without listed value would conceivably increase values for both gold and xp); it was agreed that Durham should receive 300 gold additional to his share because of his help procuring sakkra-blood; on a vaguely similar note, a character wishing to purchase anything out of the Lucre may "buy it out" by forgoing/spending their own gold up to the value specified here.


And as always, any written report, art, etc. provided from a character perspective will earn that player-character 100 xp per level and be posted to the blog


Monday, June 21, 2021

Session #39: Close Encounters of the Weirding Kind

As the Dual-Cities returned to normal life, certain barbarian denizens were restless to return to their own abnormal life of adventure. Dehuhada amongst them sought out his sometime-companion Arngeir at the Herm & Stone, where Arngeir had paid his dues to join as a public member of that great tavern.

"We should seek out the Zoq-Fot-Pik," Dehuhada began, and then proceeded to explain to Arngeir what he was talking about, and how that strange culture of kobolds in the depths of the Weirding Caverns were willing to parley and trade interesting artefacts to those who brought the right goods ...

And yet, Arngeir was currently engaged in a business proposition with one Han, captain of the Min al Uburun, as Arngeir had heard that the captain was in possession of some kind of charm against the "iniquitous nshe", in which the fighting-scholar was quite interested. Fortunately, the meeting went well, not least because of Arngeir's hospitable purchase of wine, and he was even able to secure Dehuhada first refusal for a triad of "magical" arrows that Han had meant to sell.

Mmm, garum


Following this mercantile-meet-up, the pair went through the taverns to roust up their companions, and were able to "activate" a couple others. In the Fischmarkt by the Kantor Kabljauhof they purchased not a small amount of odiferous garum fish-sauce, and thence were prepared. Wishing to avoid the toll recently levied by the Barcidae on the coastland under their Migdol, they instead set out from the harbor in Arngeir's panga, intending to reach the Weirding Caverns by a circuitous northern route.


  • Dehuhada (fighting-man 2)
  • Arngeir (fighting-man 2)
  • "Meathead" (fighting-man 1)
  • Persephone (fighting-woman 4)
    accompanied by Finbar (renyu)

The company returned by the same means, the panga's prow scraping up on the beachfront used by the poorer fishermen whose only livelihood are such smaller boats. It was said that they smelled somewhat of the fish-sauce garum, and yet also earthy and loam-y, and yet whatever they might have come by during their expedition was secreted away on their persons.

It was later revealed that they had come by a few gemstones, gained through trade with the Zoq-Fot-Pik "at great cost", as well as a couple of other baubles. Unaccompanied as they were by any hirelings, the group was able to keep a fairly tight lid on what had occurred during the adventure, but Finbar did proudly tell several patrons at the Kantor Kabljauhof of his success in scouting--both in spotting out the "rock-chewing lizards" that had blocked their path in the Worm Tunnels, as well as having heard the approach of the aqaa-worm that had nearly swallowed the party from behind--indeed would have, if not for Finbar's keen hearing!


The Lucre

  • 600 gold from 6 gems (1@250, 3@100, 2@50)
  • a large crystalline globe--a weirdstone
  • a short metal rod, heavy in the hand and coiled with wire as one might wrap a hilts
  • a promise of interest in a certain item in Pserephone's possession
The Learning
  • 600 xp from treasure
  • 488 xp from "rock-chewing lizards" x3 (150 + hp ea.)
  • 654 xp from aqaa worm (600 + hp)
The Cut
  • 150 gold per player-character
  • 435 xp per player-character
  • the weirdstone
  • the metal rod
A note concerning the weirdstone and lucre, the stone could be sold to the Herm & Stone by Arngeir, which would increase player cuts of gold; could be sold to a third party (perhaps the Survivors of the Tel would be interested?); or retained by one amongst this party for future use ...

As always, any written report, art, etc. provided from a character perspective will earn that player-character 100 xp per level and be posted to the blog

Saturday, June 19, 2021

Facility Items Research -- Part 1

[written by Jacob concerning research conducted by Razo during downtime some weeks ago, after the first session Jacob ran; the scribes apologize once again for their recent scatter-brained-ness]

The Survivors having returned from the Bani Dawr with several strange items in a recent expedition, Razo began researching the strange metal glove with a gem set in the center.

The object fits over a hand, with small caps over each finger and thumb, with strange flexible metal running down the insides of the fingers and joining at the too-smooth ruby at the center. From there a coil of metal, starting small and widening (to approximately 3 fingers width) as it runs its course like a snake coiled around the wrist of the wielder; tight even for his thin arms, almost like it coiled itself further upon being worn.

Razo, having heard fantastical stories as a child of something that very roughly fit this description, put the device on and attempted to activate it; running several tests such as pointing it at objects, and even some living creatures. While he was unable to get any response from the device, he did feel a sort of soreness to his hand and arm, almost as though it were bruised (though no visible bruising appears), growing in intensity the longer he attempted to cause some effect.

Upon removing the device Razo found a tiny pinprick upon his skin, at the tip of his thumb just below the nail. And when inspected it is seen that there is a very slight needle inside the thumb-sleeve.


In the Court of the Moon: Barcidae v. Survivors

[In their recent confusion in the past weeks, the scribes forgot to transcribe here both this most interesting court case and its outcome. These arguments were made in the Court of the Moon several weeks prior, after the Survivors of the Tel were served a lawsuit by the Bani Barcidae, iqtadars of the Migdol of the Dyers and Fish Fermenters on the coast just north of Cothon-Gadeed. The Gadeedi house Banu al Rashid stood proxy for the Survivors, who as denizens, are not allowed the rights of citizens in the courts of Gadeed. The final decision of the court is posted at bottom, following the respective arguments]


The Case Before the Court

Banu Barraqi (colloquially, the "Barcidae") are suing the Survivors of the Tel for 10,000 gold pieces. They claim that this is both a toll owed them, and damages for injury to their honor (diya). If the Survivors are found liable and cannot pay in full, their members will be sold into slavery

The Survivors of the Tel are arguing for the suit to be thrown out as unjust and unreasonable, and that they should not be liable for any payment to the Barcidae.

The Court of the Moon is to hear the arguments from both sides, and make a final adjudication.

The Court may award the Barcidae the full amount; or acknowledge the Survivors as right, and throw the suit out; or adjudicate a lesser amount, in the interest of a just outcome.

Either side may appeal to let trial-by-combat in the Coreguyi Arena decide the issue at any time, even after the Court renders its decision (It is an open secret that sometimes the Court is used by strong noble houses to bully or ruin those who cannot defend themselves, though acknowledging such would be a breach of decorum)

To the arguments, it is an agreed on fact that while the Survivors were recently crossing the land of the Barcidae they were intercepted by an agent of the Barcidae, who demanded payment of tax for crossing the land, and that this was a new tax. The Survivors did not and have not paid the tax, and the Barcidae have sued in the Court of the Moon for diya.


---------

A Bulrathi of the Barcidae


Argument of Banu Barraqi (the Barcidae):

The issue at hand is a simple matter: Banu Barraqi, iqtadars of the Migdol of the Dyers as confirmed by the Soufets, have the right to the use and the fruits of their granted iqta'. Shall they be deprived of a simple toll, asked only of those who would cross the breadth of this iqta'? A toll that was instituted merely in response to the increasing crossings hither and yon by barbarians new to the harbor of Cothon, intent on their own obscure purposes and ignorant of our ancient ways. A toll that was refused by these foreigners, flouted boldly when an officer of the Barraqi was sent to intercept yet another crossing!

And more to the point—all ye gathered here, scions of noble Bani, pay heed—can Banu Barraqi allow this slight against their honor go unrequited, unavenged? And can this most august Court of the Moon deny justice to the Barraqi, by refusing the additional diya demanded by the Barraqi of the barbarian so-called Survivors of the Tel?

Indeed who among you, unjustly struck by another free man, would not then draw his blood with your kindjal-dagger? For if a man forbear and allow the stroke go unrequited, then other men will know that he is weak, and he will find himself forever whelmed by others' fists drover-sticks, wherever he goes.

But now having drawn blood, and being haled into this very court, who among you would not defend yourselves thus: “The blow he struck was unjust; I demand his blood in recompense for the bruise he gave me; thus my cut was twice-justified, first as kind for kind, second as recompense paid.” And however the first man wrangled or whinged, whatever sophistries he might spin of blood calling to blood, the court would close their ears to it all, for they had already heard justice in your simple argument.

So now we are here, and Banu Barraqi expects the court to see clearly the justice of our suit for recompense of tolls owed and diya for honor impugned. Ten thousand gold dinars we seek, for there have been many crossings over our land by the Survivors of the Tel and their associates, and our honor is ancient; and the greater the honor, the greater the price for its injury, just as the tooth of a free man is worth a greater diya than the life of a slave. And by defying the rightful use of our own iqta', the Survivors injure our honor.


Ancient indeed is the lineage of Banu Barraqi, iqtadars of the Migdol of the Dyers and Fish Fermenters. When Barqa al Akbar first stepped down to the shore with his brothers to offer his mace and his shield against the howling Kzinti, into his hands was delivered the battle horn of the master of the coastal watchtower by Anushiran the Soufet. That was when the City was itself, and the Harbor had yet to be. [translator's note: literally, “... when Gadeed was gadeed (new), and Cothon no cothon,”, a kind of stock pun for hearkening to the past]

And when Barqa lay down to the long sleep, and his brother Koborg would return the horn to Anushiran, lo! The Soufet did not take it, but confirmed that Koborg should carry it.

And so it was when Koborg died, and Barangar ibn Barqa was clan head, that Hashim-Soufet with his own hands granted the horn of the Migdol to Barqa's son. And after Hashim's term, then Tur-Soufet did confirm Barangar to the Migdol.

Shall I recite the generations? Even now, when his uncle had laid down, Urash abu Taborg, clan head of Banu Barraqi, received the horn of the Migdol from Kisra- and Hannafa-Soufets. And when their term had ended, and our current Soufets, Jubayr and Qamra, took office and received homage, and confirmed or revoked iqta'at according to their wills, they did refuse the horn from Urash's hands, confirming that he should remain iqtadar, even as his ancestors ever have been.

But these so-called Survivors of the Tel, a barbarian mercenary company, how long has their charter been passed down? The company only just sprang into existence during the moon of the Kzin-Moot. The ink on the charter is hardly dried! Shall the mushroom, grown overnight on the root of the towering narpine, be afforded equal attention by the woodsman?


These “Survivors” are always coming and going from the Tel al Safina, carrying strange devices, no doubt upsetting the serudla, the ghosts, and the demons buried within. They traffic with the Attine Klackons! They acquaint themselves with the Kantormen and their distant Hanse, whose ships seek to rival our own great fleets of the Decapolis. Who knows what they're up to? Little wonder that Banu al Rashid looks on them with such favor, deigns to accompany them here to a court meant for citizens, has them hold their cloak hems as clients. Zayda and her niece sometimes seem to show more love to Klackons than to their fellow humans—and to the outsider Attines, no less, not even the Xholda who dwell alongside us in our own city!

Will the court side with these outsiders, and the xenophiles who cover them with their cloak? Banu al Rashid are an old lineage, yes, and well respected; but do they know full well the barbarians and outsiders they succor? Would it be any great surprise one day to discover that great House betrayed by their bedmates, who are so eager to grasp after fortune that they would delve the very haunt of demons and serudla, with no heed to their own place in society?

How then, hearing all this, could the court deny Banu Barraqi their just diya? As I said, the issue at hand is really just a simple matter: Banu Barraqi, ancient and honored iqtadars of the Migdol of the Dyers, only seek payment of their lawfully introduced tolls, and redress in diya for the injury to their ancient honor. Ten thousand gold dinars, to be paid by the Survivors of the Tel, with the penalty of the law in full for foreigners incapable of such payment.


We hope that this most august court recognizes justice, and that we can avoid any appeal to the Coreguyi “court”.

[With this final statement, the orator glances significantly at the entourage of the Bani Barraqi—tremendous Bulrathi, bear-like humanoids, head and shoulders taller than tall men and all thickly muscled. Such warriors would no doubt prove difficult adversaries in the hand-to-hand combat of the Coreguyi arena, if appeal to trial-by-combat be attempted ...]


---------


Opening Arguments

Friends, it is with a heavy heart, and with great concern for our mother of cities, that we must begin a trial that could very well decide the fates of not only our great houses, but that of all the ten cities. Over this trial you shall see the actions of the Barcidae for what they are. A farce, meant to ruin those they believe unable to defend themselves, but from whom the backbone of our cities was built upon.

For the great heroes of old, Dalan II, One-eyed Goroborg, Taharqu, and countless more, did they not find their place amongst our stories and legends not by being waylaid and detained by false accusations and slander, but by proving themselves in exploration, discovery, and the great wealth they showered upon those who welcomed them home.

The Barcidae, for all their detail and wonder they put into their creations, have lost sight of their origins. They overstep and overextend, and when they trip they grasp at thin accusations to try and recover from their own failings.

Main arguing points

As all things do, let us benign in history. There is no record, posting, or otherwise clear indication that the Barcidae have claimed a toll for those passing over the sands of the Migdol. Of course, they may determine the use of their land, even those who might be allowed upon it, but they have no rights nor obligations to create or enforce any such taxes or tolls to those who cross the sands. We call upon the court to dismiss this case outright, for as much as they might like, the Barcidae have no rights to make these claims.

But if that isn’t enough to put to bed these accusations alone, the amount themselves is entirely absurd. No reasonable tax, once accepted by the dual-cities and brokered into law, would ever expect such exorbitant wealth. It is documented in the many stories of the Survivors that they have only passed across these sands a scant 4 times prior to these accusations, implying the Barcidae believe some insane value of 2,500 gold per crossing. If this is accepted, who is to say they wouldn’t turn this upon the other Great Houses of Gadeed, seeking recompense from their caravans and emissaries sent to the Attines, or further North?

And it is here, in this absurdity, we see the Barcidae’s true intent. For no reasonable Great House would make such an absurd claim if they weren’t desperate. While it is beyond the scope of this trial to speculate what the Barcidae might be hiding and scheming about behind their sequestered Migdol that they would go to such lengths to remove a legitimate organization, recognized by the Bani al-Rashid, House Undorl of the Attine, and the Adventurer-Tavern Cothon-Under-Star, through either bankruptcy or slavery, let there be no doubt amongst you, discerning listeners, the Barcidae are not here for some farcical tax, but for some sinister ulterior motive.

[the advocate of the Survivors here pauses to allow his points to be considered … then he continues:]

We’ve heard the lack of precedent, the absurdity of the whole thing, and taken a moment to consider what reason the Barcidae might have to issue such a derisory claim. Let us now consider the more economical impacts such a tax could have upon the dual-Cities. For, while the Great Houses are surely their own economic powers, they do still rely upon the bustling trade and commerce of the common-man.

Those markets depend on regular infusions of wealth, treasures, and items of wonder from within the Tel. Adventurers don’t just hord wealth unto themselves, no! They build it up and make absurd purchases and investments in our cities. Before this more recent crop of barbarians has taken to their adventures our city was beginning to languish, our trade faltering. Perhaps it was that which caused the pirates to rise, seeing weakness to be exploited.

Regardless, these latest barbarians have infused our great city with new life! For even though they have been active only a few short months, already they have begun investing in new businesses and local commerce. The Ringing Anvil, opened by one Durham, created opportunity for a local, 'Annaz al Tashkili, and his apprentices to further pursue their smithy craft where previously they had been unable. And not due to lack of creativity, just look at some of the tools and wonders they recently designed!

Or this latest opening of Crag Keep. Were it not for adventurers, freely able to move about the Tel, unhindered by taxes, tolls, or roaming bands of thugs, have invested in the once-lost fortress. Securing portions and re-opening the markets there, creating new and potent opportunities for both the Great Houses and the citizens of Gadeed.

And finally, the Survivors of the Tel themselves. Persecuted by the KzinTi during their moot, surviving over a dozen expeditions within the Tel, aiding in the elimination of the Denyan Akho, and supporting the Attines in their fight against the scourge infecting their Sixth House. They have aided our great mother of cities many times in the past. But not only do they provide their strength, they also invest within our community. Forging a reliable and trustworthy adventuring group that the houses of Gadeed, including House al-Rashid and the Bani Dawr, have come to rely upon. In addition to propping up and supporting local businesses, such as the recently founded but unfortunately unsuccessful Society of Lamplighters and Treasure-Bearers, infusing them with much needed gold and support.

All of these things would have been greatly hindered, if not made entirely impossible, by the Barcidae’s proposed taxes. If they are allowed to further this goal, and are given victory in this trial, the Survivors would collapse, and all other current and future adventurer-institutions such as these would shy away from anything that might put them in the spotlight. Perhaps even going so far as to refuse ties with other Great Houses or Citizens, to prevent the public eye that no doubt caused the Barcidae to think they could claim such ridiculous taxes from the Survivors.

Now, I’m sure you’re wondering where the fate of the ten cities fits in here. For, you see, barbarians are, by their very nature, un-tied. These people have no reason to stay here, bringing their triumphs, wealth, and success to our dual-cities. If the Barcidae are allowed to continue as they have, we may see yet another loss of interest in adventures within the Tel. These adventurers may pick up shop, join the next vessel out of town, and take their gold to one of the other ten cities.

You may be thinking, bah, that is irrelevant to us, we are the mother of cities! And you would be right! At least, for a time. But, as these adventurers delve deeper, investigate further, and explore more, they bring back treasures untold. Tools and resources thought lost to the ages. Were another of the Ten Cities to begin receiving these goods, instead of us, it might not be long before they think perhaps they should be the host of the treasury, the collector of taxes, the master of the Ten Cities League. This cannot happen! We cannot let foreigners take control of the league, and we cannot let the Barcidae tax, hinder, or otherwise harass the adventurers who lay their heads in our city!

Closing Arguments

The Barcidae are, as plainly as can be, here for some other reason. They care not for the gold, or these laughable taxes. Do not let their secretive, nefarious goals cause crippling damage to our economy, our Great Houses, and our Citizens. Do not let the Barcidae open the doors for some foreign city to wrest the Ten Cities League from us. Do not let the Barcidae win.

For it is our time. Time for Cothon-Gadeed to rise even further and become greater than ever before. Time for the Citizens and Great Houses of Gadeed to see wealth and prosperity like that of legend and lore. It is the time for the great Mother of Cities to raise up new heroes of legend to join the ranks of Dalan the second, One-eyed Goroborg, and Taharqu, bringing even higher prestige, honor, and power to our already great city!


---------


The Decision of the Court

Three learned citizens of good standing were selected to arbitrate the case of Barcidae v. the Survivors in the Court. After listening to the orations--first of the Barcidae's house-rhetor as befitted their right as plaintiffs, followed by the arguments of Sesel, Voice of the Survivors, put forward for the defendants by the orator of Banu al Rashid.

The three judges were of different minds concerning the justice of the claims they had heard, but ultimately came to this final decision: the Survivors are found liable for 1000 dinars, as the Barcidae have the right to levy tolls for use of their land, but the full diya claimed by them (10,000 dinars!) was deemed clearly unjust.

Though the Survivors, through the patronage of Banu al Rashid, had the privilege to challenge this (lesser) judgment against them with a trial-by-combat in the Coreguyi Arena, they demurred, allowing the Barcidae their claim of tolls and diya, and quietly paid the 1000 dinars from their treasury.

It is of course widely speculated that this is not the last the Survivors have heard of the Barcidae in the Courts (or in the Arena), but for the moment the Barcidae "graciously" accepted the payment of diya from the Survivors and thence returned to their Migdol over the sands ...


Friday, June 18, 2021

Merchants, Idols, and Bounties

As the period of mourning for al Kayl minal Muluk comes to an end, the Dual Cities begin to return to the usual busy atmosphere--Cothon in particular, main center of commerce for the Ten Cities and farther abroad, begins again to resemble the excited busy-ness of a sekeker colony, its members quickly shuttling stray coins and oddments into their regimented hive, as the merchants and captains of the ships in the harbor offload their goods and send them into the warehouses and markets. (Han, captain of the trading ship Min al Uburun, has a list of goods for sale in the market below the image)

The taverns too are abuzz with both gossip and anticipation as wine is once again poured freely from metamphorae in their courts--and as wine flows, so do tongues wag. And there is much to talk about, for not only does it seem that much is afoot in the cities and their balad-hinterlands, but preparations are also underway for the Procession of Locor, in which the priests of that Hero of Old take up his idol from its heroön, and with clash of timbrel and scattering of tetel blossoms along the way, will thence carry the idol to the harbor to be washed in the waters there and adorned with fresh garments, while the garments of old are ritually burned and a common liturgy of sacrifice is made on the fire there, and hmela meat shared out.


The Procession of Locor

Preparations are underway for this festival, which will occur before the end of the month (either of the next two weeks, according to the asupices of the priests). Just as in previous festivals in the Cities, there will be a way for barbarian-inhabitants of the city to participate by spending gold on costumes and or offerings.

There is an undercurrent of tension to the anticipation of this Procession; for those with a keen ear for gossip when drinking at the harbor holes-in-the-wall, it may be recalled that there was some tension between the Guild of Longshoremen and certain merchant-proprietors up-town from the harbor, and not a few sailors and longshoremen now voice an uncertain apprehension at the prospect of this year's Procession.


Rumors and Bounties

Certain outstanding bounties remain unclaimed and talked about, while new rumors of happenings and upsets in the surrounding lands have filtered into the taverns of Cothon-Gadeed:

1) The Kantor Kabljauhof's bounty on a rogue alchemist rumored to have a secret laboratory in the sea caves of Ocean's Throat remains unclaimed, several months after first being offered. The alchemist is alleged to be producing and selling counterfeit sakkra blood potions, a product held under monopoly by the Kantor; the bounty originally offered as 1000 dinars has accordingly been increased by Zaytar to 2000 dinars for capture of the alchemist, preferably alive ...

2) At least one ghar, if not a mated pair, has dug a nest into the fertile banks of the Gana Delta west of Cothon, destroying crops there and threatening fishing boats and barges that pass by; Tolwan, the iqtadar of the holdings in which the ghar nest is found, has posted a bounty for their elimination, namely that successful hunters are to keep the valuable shells of any slain ghar, which are worth up to 1600 dinars each

3) Kzin Hero the Red Cloud continues harrying the balad-hinterlands south of Gadeed with his band of Kzinti braves; "retired" general Dalinar al Khalid is rumored to have sent for commanders loyal to him to activate retinues of soldiers, as well as reaching out to some of the barbarian-adventurers with some quiet goal of his own. These rumors are at once reassuring to the iqtadars of the south, that Dalinar should concern himself to defend them, and yet looked on with apprehension by the Soufets who fear the general's popularity, worried that he might try to make himself some kind of tyrant-Sâr ...

4) Disparate messengers, both human and not, come bearing similar messages of raids and attacks by increasingly bold bands of Sakkra: to the Confraternity of Issa have come Alkari hawkmen of the Gao tribe, flying in from the sea cliffs north of the city, who say they are under attack by the saurian Sakkra and beg aid; meanwhile, messengers have come to the Soufets and other great houses in Cothon-Gadeed of attacks against the human valley al Agahdrein even further north along the coast. Though the Sakkra are traditionally protected by treaties with the Hanse, Zaytar at the Kantor has agreed to rescind protection of any Sakkra attacking settlements outside Sakkra territory, while the Soufets have issued a bounty of 50 dinars for the head of any such Sakkra

5) Lastly, following the offer of the Sakkra bounty, the Heroic Companions of Hrrl-ra (a lesser adventuring band than the Survivors of the Tel) have found themselves afoul of the Barcidae tribe's new toll for those attempting to cross the beach beneath their Migdol; following a recent court case (Survivors v. Barcidae), the Companions nevertheless have refused to pay the toll, and one of their champions will face off against a champion of the Barcidae in the Coreguyi Arena next week; bookies are alive with excitement at the prospect of a Kzin v. Bulrathi combat, and there is much chatter throughout the taverns as to who the champions might be, and how the betting should go




Han, Captain of the Min al Uburun

Before he could even get his goods to his stall in the Souk, Han was sought out within the last week by one among the various barbarian-adventurers come to Cothon to make their fortune. Indeed the fighting-scholar Arngeir, who claimed to have encountered a strange water-being on a recent expedition into the Tel, had heard that Han might have a charm of protection against such a thing that he intended to bring to market. So Arngeir, intercepting Han on the quays, invited the captain to the Herm & Stone for wine, and there, after some good-natured banter, seems to have speedily made the purchase! And his sometime comrade too, one Dehuhada was able at the same time to buy the Solweyi arrows that Han had meant to offer at his stall.

Well, despite the quick actions of these adventurers, nevertheless Han has a few more items to present in the Souk. Chief among these is a faience figurine of a ghar that Han affectionately calls "al Lyam", rather similar in style to the faience river-horse pictured above. His wares include a number of other such faience objects--shay services, dishes, goblets, etc.--and his ship's cargo includes the ingredients to mix to create custom such objects, as well as a kiln in which to fire them.

The price of any such custom orders are on a case by case basis, of course.

Otherwise, Han's wares are as follows:

Price

Items for Sale

10 gp/amphora

6 amphorae of spiced and lagered beer (55 pints ea.)

5 gp/jug

18 jugs of sweet-wax wine (3 pints ea.)

120 gp/amphora

6 amphorae of Misri shajr wine (55 pints ea.)

50 gp ea.

2 black-glass bottles of ida-berry wine (1 pint)

25 gp ea.

9 chlen-hide ingots of tin (behold the setting-suggested term-change!)

7 electrum ea.

17 jars of cetacean lamp oil, which burn 2x so long as normal oil

10 gp ea.

2 jars of rouge

800 gp ea.

2 colorful keschchal plumes

50 gp ea.

11 golden sahulen plumes

5 gp/tooth

48 large haqel teeth

6 gp/horn

8 tsi'il horns

250 gp ea.

4 fine services of faience (decorative blue ceramics)

1250 gp

"'al Lyam", a blue faience figurine of an armored ghar, purportedly magical

750 gp

a rough dna-paper scroll, understood to hold a charm against the nshe

500 gp ea.

3 ald-wood arrows cut with Solweyi runes of seeking


Please note any purchases from Han in the comments of this post for the purpose of tracking items sold. All sales are on a first-come-first-serve basis.





Thursday, June 17, 2021

Lars Fangripper's Second Report

(written by Joel, player of Fangripper, and earning him 100 xp per level; the report combines encounters from two different expeditions, one into the Necropolis of the Tel, the other into Cothon-Under-City)

Fang-Ripper report 2


Grey-man

Small in stature, stands only four or five feet tall at most. Pale grey skin, large head, large black eyes with small slits for nostrils and a mouth.

While this creature is not physically dominant, it has the ability to control and confuse minds, something I have witnessed first hand. Turning allies into mad berserks in an instant. The grey-man also seemed equipped with a bandolier and some strange object that looks like a sword hilt.

Despite these creatures being found in the depths of the Tel, they seem unprepared for combat themselves and can be easily defeated by blade or bow.


by Joel


Giant green ape/chnelh

I encountered this creature along with the grey-man, it seemed to act as some bodyguard for them. Tall and with a large build this monster stands like a human but it's overall body has an ape form. It's skin had two colors, green parts which seem to take little or no damage from weapons and red parts which were the weak points. When I skinned this creature with the help of the Confraternity it had possessed two separate hides, one containing the green skin and the inner hide was red. It is unknown to me if this creature has a natural second skin or if it grey-man masters have something to do with it.

This ape man possessed a basic intelligence since it was armed with a sword and it seemed to understand our questions when we captured it but didn't speak or give a clear response.


by me


Sewer crab

I met this monster in the Undercity of Cothan. It's main body is flat and is roughly five feet in diameter Sporting a number of legs and two pincer claws. It has a hard exoskeleton making it formidable in combat. I am unsure how it attacks its victims, whether by ambush or brute force but we did find torn clothing. These sewer crabs eat metal as well as flesh and are able to shoot a damaging spray from their mouths.

They build nest in the ground to lay in and treasure can be found there. We were able to find a jewel that the beast passed after it ate some sort of jewelry. They also live in groups as we found three nests together but only two crabs were present.