Wednesday, June 9, 2021

For Hire: The Arwah al Safina

(put together by Jacob, given his characters' investment in the institution to transform the Society of Lamplighters into the Arwah al Safina)

Public Charter

The Society of Lamplighters and Treasure-Bearers, while operating similarly to its previous charter, has fallen under new management. The Survivors of the Tel have expanded their operations and taken over the Society.

While the group remains the same, the methods of hiring and requirements to be met are changing, having seen little to no interest in the Society since its inception.

Unlike the original intent of the Society, to be torchbearers, the newly re-founded Arwah al-Safina, in honor of their founding just following the parade of Immortal Dead, are a society of hirelings who are skilled in either combat arts or magic, and whom grow and improve with the adventures they partake.

Recruiting a Hireling

Recruiting these hirelings is a slightly different process to what it once was. Under the previous Society, a share of treasure was to be dedicated to the organization, and the amount selected dictated which hirelings might be available. In the Arwah, all hirelings are equal, as they will all have training. Therefore there is no roll to hire from the Arwah. Instead a recruitment fee of 75gp is charged, and then you may select anyone from the list.

At the end of the expedition the hireling will receive gold as per normal classed hirlings, a 50% share of treasure.

Much like the original Society, there is an expectation that a diya (man-price) of 100 gold, or a full share of treasure (whichever is higher) is to be paid to the Arwah in the case that a hireling is permanently slain or otherwise maimed in such a way that they can no longer adventure.

Additionally, the Survivors will be reviewing any reports of cruel or harsh treatment of their members, the results of which may end any future possibility for a person to contract with the Arwah. Conversely, members of the Arwah are allowed to request joining adventurers themselves (due to such positive treatment that they wish to join you again), resulting in no hiring cost.

The two major benefits of hiring from the Arwah are:

1) All members are at +1 morale; meaning members are more willing to risk danger and less likely to flee from it compared to others.

2) Members of the Arwah have access to the equipment owned by the Survivors. As a result they will always come equipped with basic arms and armor, and certain other re-usable things can be requested (such as sacks, poles, crowbars, etc).


Arwah Equipment List

When recruiting a member of the Arwah you (or the Arwah member) may select items from this list (must be appropriate for the individual) for them to have equipped during the adventure. While they may share the use of these items, it is the hired Arwah’s discretion on if a request is reasonable or not.


Shields (Maximum: 6)

Swords (Maximum: 4)

Shortbow (Maximum: 4)

Lanterns (Maximum: 3)**

Oil (Maximum: 2 flasks)

Arrows (Maximum: 20 arrows per shortbow)

Bola (Maximum: 3, only taken by Pkunk)

Javelin (Maximum: 4, only taken by Pkunk)

Chain Armor (Maximum: 2)

Plate Armor (Maximum: 3)

Leather Armor (Maximum: 3)

Iron Rations (Maximum: 1 week per hireling)

Tinderbox (Maximum: 1 per adventure)

Waterskin (Maximum: 1 per hireling)

**The Arwah will always bring the following item, their most senior member carrying it. They are willing to use the item for the adventure, but will not lend it or explain how to create the effects. If this item is not returned from an adventure a charge of 100 gold, or a full share of treasure (whichever is higher) is expected to be paid.


The Ghost Lamp

This lamp is built to resemble a normal hooded lamp. However scrawled across its green-metal surface is the contract and original charter of the Arwah al-Safina. There are also a series of small nubs along the top and bottom rim of the lantern.

Unlike a standard lantern, this one is set up to allow for multiple shutters, as well as additives to the flames and oil.

The shutters allow for:

  • Normal open/close shutters

  • Semi-opaque fire-resistant cloth: creating a dim light, not enough to fight or search by, but enough to make out silhouettes and creatures, similar to a twilight effect

  • Mirroring: setup on the inside of ¾ of the lantern, it can act as a spotlight, removing any ambient/local light but causing the light to reach out to twice a lamp’s normal distance in one direction.

The additives change the appearance and function of the flame. Options:

  • Ghost-flame

  • A purple flame

  • A white flame

  • A red flame

  • A blue flame

  • A pink flame

  • A green flame

  • An orange flame

  • Golden sparks

  • A flash of flame, like the light spell for the purposes of blinding a creature


Membership List

Note: Anyone with Class (untrained) is unavailable at this time, they will need to undergo training prior to being available for hiring.

Name

Class

Equipment

Notes

Wahid the Wastrel

Fighter (untrained)

empty tankard

Likely hung over

Pseudolus Freedman

Fighter

spear and shield

Freed slave

Doctor Sontag

Magic-User

healing kit

Haunted, refuses to

fight

Tanit al Jamila

Magic-User

kindjal dagger, spell,

leather, shortbow

Flaunts her figure

Vudot Vudot

Magic-User

Charm Person,

leather, shortbow

Stentorious orator

Pkunk the Mystic

Alkari

6th sense

Will not wear armor

Offers aura readings

Kogus the

Bodyguard

Bulrathi

Macuahuitl, Arbalest

Always completes

contract


Other Arwah Services

These services are offered in-town, and as-is. No refunds, and if the Arwah member comes under any kind of danger you will be charged as per normal adventuring processes. Other services may be added later, depending on interest

  • For 100 gold Pkunk will read your aura and let you know the portents of your next month. By spending a downtime allowing him to read your luck or doom (and paying his fee), this foresight will allow you a reroll of one die in the next month, whether it be one you rolled, or which was rolled around you (i.e. a companion's saving throw, or an enemy's attack or save)

  • For 50 gold per hour Vudot Vudot will orate at an event for you (fees for legal oration must be negotiated on a case-by-case basis)

  • For 10 gold Doctor Sontang will look over a patient and provide basic medical assistance. For 100 he will act fully in his capacity, including accessing simple healing resources he has access to such as first level spells, potions, etc.

  • For 5 gold, or a full wine-flask of decent wine, Wahid will take you on a tour of the best local bars. You’ll also have to pay for his drinks during that time.

*Arwah members keep 10gp or 50% of money from these services used, whichever is more.


Joining the Arwah

Hirelings that wish to join the Arwah have no restrictions, one need only be interested in prolonging your survivability within the Tel to join. A person’s membership in the Arwah al-Safina consists of a handful of significant benefits.

First: If you are unskilled, untrained, or otherwise too focused on a single skill, you will be provided the training of your choice, either to Fighting shape, or in the ways of Magic. This will be done prior to you being listed on our membership chart.

Second: After undergoing training you will be added to the membership chart, used both as a method of contracting out hirelings to the various adventuring companies in Cothon, but also as a sort of rotating participation in the adventures of the Survivors; guaranteeing you at least some adventure and wealth from within the Tel.

Third: Unlike the free-hands and hangers-on scattered about the various taverns, you will have a dedicated support team of adventurers, bringing in new and powerful tools, weapons, and armors which may be lent to you on occasion (at the discretion of the Survivors), or used to improve your survivability within the Tel.

Fourth: Ultimately any members of the Arwah joining the Survivors will have priority, and higher potential for advancement within the Survivors should they choose to join.



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