Friday, July 29, 2022

Session #83: The Return of ... Avin?

[written by Jacob, who ran much of the session, while Max handled the final confrontation--thanks, guys! Minor edits by the Scribes]


Having met a few weeks prior, Sesel and Najm collect together several other compatriots from the Survivors and other barbarous adventurers about the taverns. The discussions at Cothon-Under-Star, as the group collects, may seem somewhat confusing, given recent other expeditions in which the members of the expedition indicated they were carrying Avin up to the Necropolis for burial. It would seem the group has gathered with the intent to revive Avin from her state, and return her to adventuring status. And with this goal in mind the following adventurers set forth, loaded to bear with all their weapons and tools they had at their disposal.


Barlow (Magic User 4)

Sesel (Fighter 8)

Bart (Magic User 8)

Gan (Fighter 6)

Durham (Fighter 8)

Pako

Heijo (Magic User 6)

Najm (Magic User 5)         May (Fighter 2)

Additionally joining the party, Sylvane (a magic-user) is seen to be walking with the group, obviously focused, and perhaps somewhat concerned about the upcoming expedition.

The band of adventurers set off to Gadeed, Sesel at their head guiding them out through the Pylaean Gates. Seen only a short time later returning to the city, a strange covered cart hauled behind the party. They then set off deeper into Cothon, towards the stairs down to the Medina al Tahat.

This portion of the adventure lasted much longer than the Gadeed visit, the group returning many hours later, all having obviously seen quite a beating but both in--and also having obviously consumed--good spirits! Behind them they continued to tow their strange cart back off to Gadeed. The only exception is that of Barlow, who seemed to have seen the brunt of the expedition--or perhaps he simply imbibed more of those spirits than the others--for he was draped atop the cart as they hauled it through the city.


The Lucre

  • 3 magical scrolls; one in particular has a golden leaf edging, silvery shining text, and a small golden string tied around it.

    • These are not spell-scrolls, but rather contain formulae a magic-user could learn from

  • A pair of swords

    • A simple, if perhaps somewhat dated in design, sword. Detected as magical and employed by May during the melee.

    • Another recovered from the monstrosity that attacked, slender and straight blade of fine steel with an ornate design, and a golden hilt. Detected as magical by Sylvane.

  • A large tower shield, 4’ tall and obviously heavier than any normal human could comfortably wield, but easily picked up by the handle with both hands (seemingly much lighter than its appearance), also recovered from the horrible creature and detected as magical by Sylvane.

  • A pair of dark metal brazier-sconces, crudely cut at what would presumably connect to a wall mount.

  • A pair of old (but not entirely destroyed) tapestries, rolled around 2 thin rods of the same dark metal as the brazier-sconces. Possible value if repaired and sold to the right buyer: 1500 dinars (both together). Note: these have obvious imagery of the Bayt al Fasad

    • The first depicts a bright scene of a sacrifice upon a raised platform, the onlooking robed cultists raising their arms in elation, as their sacrifice is accepted by the gods, the center of the tapestry showing a pillar of light ribbed in darkness.

    • The second a darker, much less successful scene. The cultists' heads hung low, a body being dragged from a ritual circle, ringed in an eerie green flame.

  • A pair of scrimshawed bones, symbols and drawings on the bones showing a series of small images, not unlike some of the ‘writing’ interpreted by Bart during the expedition via Read Languages. Possible value if sold to the right buyer: 500 dinars (together). Note: these do not have the Bayt al Fasad marking

  • A strangely finned head of some purplish monster (claimed by Najm)

  • 9 gems worth 480 dinars (3x10 gp, 3x50 gp, 3x100 gp)

  • 720 nisab (pp each worth 10 dinars)

  • Not the pair, just an example of scrimshaw
    2,808 dirhams (sp)

The Learning

  • 11,988 xp from treasure

  • 960 xp from the shades

  • 2900 xp from the horrible many-limbed monster

  • 445 xp from the weird sonic creature

The Cut

  •  96 nisabs (pp worth 10 gp), 64 dinars (gp), 375 dirhams (sp) to all player characters

    • 48 nisabs (pp), 32 dinars (gp), 187 dirhams (sp) to Gan, Pako, and May

  • 2238 xp to all player characters

    • 1119 xp to Gan, Pako, and May

  • The 3 magical scrolls (for learning)

  • The 2 magical swords

  • The magical shield

  • The 2 tapestries (and their black–metal mounts)

  • The 2 brazier-sconces

  • The 2 scrimshawed bones

  • The monster's finned head



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