Monday, July 5, 2021

Session #41: Pirates are the Good Guys?!

(written by Jacob, who ran this session into the Under-City catacombs under the harbor of Cothon)

Having seen an extremely successful haul in his previous adventure in the Under City Najm collected another of the barbarian-adventurers of Cothon on another foray into the stink infested rubble of the Under City.

Najm was seen early in the week speaking with his previous Renyu hireling al Rabb, discussing the goings on in the Under City and what places of interest they may be able to locate. While it is uncertain what specifically Najm learned, it would seem he learned enough to point him in some direction, as he met with Lord Althis of the Craig and the pair collected their hirelings before setting forth into the Under City.


Najm (Magic User 3)

al Rabb (Free Renyu)

Althis (Magic User 3)

Riit Rakir (Kzin 2)


Returning to the proper city of Cothon a few hours later the group was obviously laiden with treasures, laughing about something Riit had done shortly before making their way out. During some rather loud carousing afterward, Riit reveals some additional details.

Silly, smelly, loud humans! You all are so easy to distract. We made our way to a camp, and Althis, being smarter than others of his species, granted me leave to do whatever it took to distract the members of the encampment. A simple dash through the encampment, swiping wildly, was enough to cause them all to abandon their posts and chase, me of all people! How could these weak two-leggers ever think they could keep up with me in a chase! I ran them in circles like a Renyu chasing their own tail for as long as I could keep their attention. Good thing too, it was my hard work that secured our treasure!

(Further questioning reveals that Lord Althis and Najm had brokered some kind of deal with certain "former-pirates" who have holed up in one section of the catacombs, which led thence to the encounter with this other group of "smelly" human malcontents dwelling below the city ...)


The Lucre

  • 30 pp + a bag of 100 pp (total 1300 gp value)

  • 16 gp + a bag of 100 gp (116 gp)

  • A notebook written in an unknown script

  • A small box of strange red and white pellets (52 total)

  • A lockbox of jewelry containing

    • An ornate belt/sash made of an extremely fine cloth. While not magical, the material is not something seen on the streets of Cothon. There are intricate designs laid into the outward facing of the sash depicting scenes of demons descending from the Fortress Moon and granting their strength to humans. The central design depicts the Fortress Moon as a crescent moon and several star-shaped designs to represent the visible lights. Due to the symbology, Najm mentions that this is not an item that can be sold on the open market, in order to be sold one must ‘find the right buyer’.

    • Buried amongst the sash is a necklace of fairly common make (500gp)

    • A pair of earrings with small inset gems to make them sparkle (100 gp)

  • A pack-full of several other fairly mundane jewelry (Total value of 13,400 gp)

  • A strange green-metal band similar to a collar or thin armband, but too wide, shaped like a hand cupping a large bowl. There don’t seem to be any symbols or other markings on the device.

  • An odd glass tube with steel bracing outlining it. At one end the metal extends out about the length of pinky-finger and ends in a sharp point. At the other is a similarly long metal rod that ends in a couple loops. Inside the glass an odd reddish liquid is visible.

  • The most detailed glass eye (for it is smooth and glassy, not slimy) that you have ever seen, including visible blood vessels and striations one might see if closely inspecting a normal human eye. Most-notably though, the pupil dilates in darkness and contracts in the light. The iris is also an odd, dark green color.


Experience Earned

  • 25,416 xp from treasure

  • 23 xp from killing some bandits (5+hp ea)

  • 100 xp to each character for exploring previously unvisited districts


The Cut

  • 8,572 xp per character

    • Note: XP is capped at 1 less than your next-next level. For example, a level 1 Magic User is capped at 4,999 XP (1 XP below level 3)

    • 4,236 xp to Riit

  • 65pp, 5,622 gp and 2sp to both player-characters.

    • 770 gp and 8sp to both al Rabb

    • 800 gp and 8sp to Riit (greater for having pulled so many of the smelly humans from their camp)


Finding the right buyer for certain items will increase the gold and/or the experience shares of characters involved in this expedition (i.e. selling the sash, already accounted for in xp, would only increase gold shares; whereas deciding to seek a buyer for pellets or other items without listed value would conceivably increase values for both gold and xp).

And as always, any written report, art, etc. provided from a character perspective will earn that player-character 100 xp per level and be posted to the blog.



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