(written by Phil, concerning the recent expedition to the Sixth House, and earning his character Bartholomew Pettibone 100 xp per level)
From
the Journals of Bartholomew Pettibone, of the House Pettibone
A
Purveyor of Enchanting Sorcery
18
March 2021 – A foray into the 6th
House, and the Return of Aljadd
The
Players: Hey-Jo, of the ink-stained hands, Good Friend Durham (with
Pako, his trusty Renyu companion), Sesel, a mindful man-at-arms, Avin
the Mentalist (accompanied by Vlana, the Bard), Ravna of the Many
Minds, Bartholomew Pettibone, of the House Pettibone (accompanied by
loyal Gan ad-Din, Bearer of All Things) – and a member from the
House al Rashid, Zaida (an NPC negotiator).
Sesel
had recently approached the House al Rashid with interest in gaining
a boon from them – to provide support for the Survivors in clearing
the Klackon 6th
House from the scourge that plagues it (and the rest of the Klackon
population). After successfully gaining their confidence, and
agreeing to allow one of their House members to accompany us, Sesel
dragged us off into an excursion designed to infiltrate the Klackon
6th
House.
Our
first stop was at the Klackon court of the Princess of House N'Dorl
(the Klackon 5th
House). We determined it would be prudent to negotiate with, and
petition the reigning Klackon House in order to gain 'legal',
unfettered access to the sealed 6th
House.
We
talked with Zatch-atchit, a court attendant and adviser of House
N'Dorl. We have had discussions with this august personage
previously, and as they recalled our last meeting, they did not
hesitate to usher us into the presence of their Princess. Off we were
shuttled to have an audience with the Princess – once again! After
making pleasant inquiries, Zatch also informed us that the Cothon
Under-star chief alchemist, Aljadd (brought to them weeks before),
was being kept safe, and as an honored 'hostage' of the House N'Dorl.
It appeared to us that Ajadd was being indeed well cared for, but was
not allowed to leave – nor was he being allowed to pursue his
research into stopping the scourge of the 6th
House. The Klackons are very strange, and direct in their desires.
During
our initial discourse, the Princess made it clear that she did not
intend to allow us entrance, mostly because she did not expect us to
survive, and had no intention of risking the scourge being unleashed
upon our failure. At her rebuke, Durham loudly exploded into a grand
discourse, describing his and our combined efforts and successes in
adventuring – all being faithfully translated to the gathered
courtiers by Zatch. And when he finished, there was much clicking and
clacking of courtier pincers and mandibles – a sure sign of
acceptance and pleasure in his tale! After further negotiations, and
promises made, the Princess decided that we actually might be able to
help (a small amount) in eradicating the scourge. At the least we
would be of some service, and so she allowed us access to the sealed
section of the spire. We were escorted to the roof of the spire, and
let in through the locked/sealed portals.
Gan,
with lantern lit, and stature tall, did enter first – followed by
the Great Party. And the doors were closed and sealed behind us. We
stood in the ring of lamplight, and listened to the disturbing
silence that was like a weighted cloak surrounding us.
Off
of the main entrance hall, we searched what appeared to be private
chambers and and a small reception chamber for royalty. Sesel and
others had been here previously, but still wanted to search the area
for new, or previously unobserved items.
We
found that two of the eastern doors were shut tight and
blocked/barred from the other side. These doors were scored all about
with massive scratchings upon them – like a beast had attempted to
claw its way through. With Avin's strength, we finally broke through
one of the doors; it had been hastily and partially blocked by
massive, heavy ingots of a strange greenish metallic alloy. Sesel and
Durham both noted that the ingots were of high value, and could be
used to fashion remarkably excellent armor, shields, and weapons.
Behind this door we found what appeared to be a personal library! It
was searched by Avin, Hey-Jo, and Bart, while the remaining party
stood watch outside the chamber.
The
most valuable appearing of the various Klackon and human writings,
books, and scrolls were quickly jammed into our bags.
While
searching, Avin noticed a secret door, hidden behind several Klackon
tapestry-scrolls that were hanging upon one of the walls. Avin
reached out to open the door, but I placed my hand upon his and
whispered, “do you think it wise to open, just yet?” There was
giggled agreement, and so we entreated the rest of the party to join
us. However, before attending to the door, Pako informed us that we
were about to be interrupted by an outside force approaching the main
entrance hall, coming up the western stairs!
Nine
anti-klackons (Aks) entered! They were Klackons in body, but appeared
to have had some weird worm-like beast grafted into them. The sight
was disturbing. We quickly surmised that the scourge must be some
parasite that, once attached to the host, took over its mind and
bodily functions. Sesel informed us that it was his experience that
the parasites could not truly infect humans – but that they could
still kill us! We attempted to hide, and to take them by surprise,
but failed. Psy-ops by Sesel and Ravna laid five of the AKs low, but
four remained. One spewed acid upon our front line defenders – this
was new! We took damage, Zaida especially so! But we gave as much
back!
Avin, Gan, and I rushed around and burst forth through an
adjoining room, in a flanking maneuver. I tossed a molotov oil flask
that I had prepared, but owing to the poor light and not wanting to
immolate my companions, I missed my target! However the flaming oil
spread and blazed enough to cover the beasts' escape route. Avin
literally threw himself upon one of the AKs! Ravna flung a sling
bullet so hard that it punched completely through one of the AKs,
spewing ichor and gore, and finally bouncing off the wall near me –
all the way across the main hallway! Bolstered by their successes, I
made a fine, direct hit upon the final AK left standing. My aim was
superb, but my strength is such that the damage was almost less than
negligible. I am not a fighter. In a second attempt, I again plunked
it on the noggin with a well-aimed bullet – but still did almost
less than nothing in damage. Then good friend Hey-Jo pounded that AK
into oblivion! Squashed it like the bug that it was!
After
the scene was cleaned, and our presence concealed, we opened and went
through the secret door. Before us lay a long passage, with stairs
leading down into darkness. We entered and descended. It was of my
considered opinion that someone (a royal House member, or a trusted
adviser?) had attempted to escape the AKs by barricading themselves
in the upper library, and then further escaping through the secret
door in the upper library.
At
the bottom of this passage, another large 'library' room opened
before us. However, the entrance was blocked by a spore-ejecting
fungus. We backed away quickly, suffering no harm. Using their
psy-ops, Avin was able to pass by the fungal fronds without being
noticed or bothered, and began searching the library. Ravna also used
their psy-ops to slowly, but precisely, burn the fungus out of
existence. This room was searched, and goodies were claimed –
several alchemical codices of the Barcedai were found (they are known
to be great alchemical metallurgists)! And we noticed rooms off to
the east and west.
To
the east was a work-room with shelves (laden with fungus samples) and
tables. Clearly this is where biological research and experiments
occurred. On one table a largish, many-legged, beetle-like creature
lay splayed open and rotting. Sesel noted that it appeared to be one
of the creatures that sting their prey and lay 'eggs' inside Klackons
(the sting was only paralytic to humans). On a separate table three
'eggs' were noted: two opened and desiccated, but one still closed,
and appearing hale.
Durham
used his detection device and determined that the egg was alive.
While deciding what to do with the still closed 'egg', his device
(and Pako) alerted us that strange, four-legged, globular beasts were
skittering down from the ceiling toward us. One creature leaped down
and landed upon Avin's head, striking with a long proboscis. They
were not very hardy, and were easily dispatched – merely a
nuisance. However, they were decidedly dangerous if not taken
seriously – some form of brain-leeches?
We
burned the still living egg. The creature inside popped out flailing,
but continued to burn – and it was noted that it was of the same
type as the beetle-like beast laying dissected on the other table. It
was determined that the beetle-like creature from the large egg
likely 'stung' their prey and inserted another form of 'egg' within
their intended prey (Klackons), where it would develop into the
parasitic worms that took control of their bodies. A decidedly
horrendous fate for any Klackon! The room was searched, and loose
items were collected.
Within
the next chamber, further on to the east, we observed an artifact
upon the floor that was very much like a single unit of what we
observed on the dais in the room deep inside the Tel, where the
electric fern existed. Hmm. A circle was on the floor, and to it were
connected various wires and a box with controls of some sort (dials,
knobs, levers). Faint lights were noted on the box, and it appeared
to harbor some form of power. Durham used his detector and indeed,
the device registered as similar to the apparatus located in the
bowels of the Tel. I believe we have found some sort of
'communication' device – a connection between this room and that
dais. Tests must be performed!
In
the chamber off of the western side of the 'library' we found a fully
stocked alchemical lab and workspace, and several more ingots of the
greenish metal. Again, Durham and others claimed that the ingots were
highly valuable. Here, we also discovered a stairway leading down and
out of the farther western wall of this room.
We
pulled together what loot we could, including four of the massive
green-metal ingots (it took two of us each to carry a single ingot),
and departed these foul chambers, making sure that all trace of our
recent presence was erased. After reporting our findings to the
Princess and her court (mostly – some secrets were kept!), we
negotiated for the release of Aljadd, the alchemist. Further, owing
to our initial success, and in order to continue our cleansing of the
spire, we requested unrestricted access to the 6th
House in the future. These things were agreed upon; we left with the
N'Dorl's token, and Aljadd, and with all haste returned to Cothon
Under-star.