Friday, February 9, 2024

Session #109: Pirates-At-Arms - The Old Outpost

 Quite a while ago at this point, Iqtadar Sesel offered haven to a portion of the crew of the Darkwing pirate galley when that ship and its crew were captured. The deal was that they would serve him as men-at-arms most leal, and if they did so, they would be spared the fate for pirates in Cothon--hanging in the gibbets for the gulls and korakes to peck at their carcasses.

As such, Sesel equipped them in bulk as men-at-arms and gave them orders to assist in the survey of his demesne and the clearing of that demesne of monsters and the location of any treasures that might be hidden about.

This will be a series of parallel games to the main characters, allowing some refreshing low-level play at times, or a chance to bring newcomers into the setting and game, or a way to run something while main characters are off doing something else. There are also other options for these sorts of games--Bob Hall, Fort Doghouse, Fort Stormbreak, and the Was'go all provide opportunities for similar play of men-at-arms. Because its being run separately, I'm going to experiment with some different xp rewards, especially if certain non-human characters are played.

There is a plan in place that eventually, the events of this series of adventures will line up in "real time" with the events of the main game.

All that aside, the first object of interest for Sesel to send his "pirates-at-arms" to investigate was an old outpost he had observed on the western extent of his domain, and thence a portion of his ten (10) total pirates went exploring:

  • Beanie (Luwian fighting-man 1)
  • Ishak (Ismiirli magic-user 1)
  • Ulf Catil Skardy Rolafson (?) (Hansemann fighting-man 1)
  • Nit (Misrian fighting-man 1), deceased
  • "Denny" (Denyan fighting-man 1)
  • and later, Yaro (Leaguer fighting-man 1)

Exploration of the place took two attempts. The first involved sneaking around a huge crustacean, further sneaking past some terrible and strange flying worm-things, and ultimately the collapse of the upper works of the outpost's dilapidated tower. Nit was killed in the collapse, though at least the flying worms' lair was destroyed; but the company felt like they needed to return to Sesel's iqta' to regroup and beg some Sakkra blood potions of their patron.

The return expedition was much more successful. They fought off some leaping lizard monsters, and also dealt with some kind of hypnotic serpent that nearly drowned Beanie and left Yaro badly poisoned and ill for the next week. But they recovered quite a decent haul of loot for being a company of less powerful adventurers.

As the Scribes understand, Beanie was the record keeper to provide a report to Sesel, and so we may receive more details as to the happenings when he has turned in his report.

The Lucre

  • 200 dinars (gp), 800 dirhams (sp), 400 fals (cp)
  • alexandrite gem (500 dn)
  • alkari shanu'u head amulet, with gem eyes (1800 dn)
  • twelve chests containing ten (10) weeks of iron rations each (1800 dn total)
  • three amphorae of good Luwian wine (600 dn total)
  • silver-and-bronze braided torc (200 dn)
  • alkari feather amulet with an eye-against-evil (amulet of protection +1)
  • aspis -type shield with coiled-serudla ensign (shield +1)
  • strange mace ("tech")
The Learning (6861 xp total)
  • 5184 xp from treasure
  • 449 xp from krua
  • 530 xp from x4 naghli
  • 395 xp from x5 'ulasta
  • 303 xp from hysnaton
  • 100 bonus xp to Ulf and Denny for exploration
    238 bonus xp to Beanie for exploration, report, and slaying one 'ulasta and the hysnaton
    130 bonus xp to Ishak for exploration and sleeping the other 'ulasta
The Cut
  • 1472 xp to Ulf and Denny
    1502 xp to Ishak
    1610 xp to Beanie
  • 1372 patron xp to Sesel
  • 540 dinars, 160 dirhams, and 80 fals to each pirate (from coinage and sale of gem, amulet, and torc ... if any pirate especially wants something, they can "buy it out" of the pot with their earned coinage ... though the 1800 dn amulet would take some special negotiation)
  • the other items are held by Sesel; if he wishes to sell the iron rations and wine, he can split that coinage how he wishes (or keep it), and the special items are to be held in reserve at his iqta', able to be "rented" by men-at-arms for expeditions according to his own terms


Public Mourning for the Dead: Nit


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