Thursday, January 13, 2022

Session #66: Behind the Zortrium Wall

It has been several weeks now since this expedition actually set forth and returned (the Scribes apologize! but they have been busy), and as the Dual-Cities were both coming down from the excitements of the Feasts of Investiture and preparing for the Long Peace beginning this new lunar year, the expedition was little remarked when it set out.

What may be recalled is that a crew was gathered, somewhat at the behest of Bartholomew Pettibone, and that their stated goal lay somewhere in the Tel al Safina, perhaps especially under the Great Spire of the Klackons. And yet the mode of travel there was strange if that were the goal, for it was onto Arngeir of the Green Gleam's sailing ship the Saint Koloman which they boarded, and thence sailed north along the coast as if toward Sesel's Iqta al Saahil al Shamaliy.

Thus was the crew:

  • Avin (magic-user 6)
  • Lord Althis (magic-user 5)
  • Durham (fighting-man 7)
    accompanied by Pako (renyu)
  • Heijo (magic-user 5)
  • Arngeir of the Green Gleam (fighting-man 5)
  • Bartholomew Pettibone (magic-user 7)
    accompanied by Gan ad-Din (fighting-man 5)
  • Dehuhada (fighting-man 4)
    accompanied by Seven-Toes (renyu)

They returned the way they had come, disembarking from Arngeir's vessel at its berth in the commercial harbor. It was later seen that they bore an assortment of strange things, including at least one other suit of strange cut and unusual materials. Though it may be recalled that they were all rather excited by whatever they had discovered, they remained rather secretive of their business.

The only thing for certain that was heard was a chance rumor--"No mere vein indeed! The Sixth House would have been rich beyond their wildest imaginings, if they hadn't been destroyed. Poor Kilik! ..."


The Lucre

  • three suits of unusual cut and material, including boots and gloves; coloured grey, trimmed in red; similar to suits found elsewhere and thought to provide protection from "poison light"
  • two toolboxes containing a bewildering assortment of tools of excellent steel (valued around ~600 dinars each, just for the material; the "right buyer" might pay more for the tools as-they-are)
  • a small tin containing 7 white tablets of uncertain nature
  • a spool of wonderfully thin copper wire (~700 dinars)
  • two "potions" bearing labels that include a symbol for "poison light"
  • a box marked with a red crescent and containing rolls of gauze, small foil packets, and a large sheet of foil
  • a ru'un power-core
  • the dismembered body of a "golden man"
  • a dozen "chlen-hide" ingots of zortrium
  • an odd handheld device, taken from the Klackon warrior Kilik of the Sixth House, wielded threateningly by her as if it might be some kind of weapon, and yet quite unlike any sword or other such thing
The Learning
  • 1900 xp from treasure
  • 548 xp from a ru'un (500 + hp)
  • 604 xp from a "golden man" (550 + hp)
  • 218 xp from Kilik, Klackon warrior (200 + hp)
  • 400 xp to each character for exploring "behind the zortrium wall"
The Cut
  • 0 dinars, unless items are sold to "the right buyers"
  • 867 xp per player-character
    434 xp to Gan ad-Din
  • three suits, assumed to afford protection from "poison light"
  • two toolboxes and tools
  • a tin of 7 tablets
  • a spool of copper wire
  • 2 "potions"
  • a box containing gauze, foil packets, &c.
  • the power-core (in Avin's magic bag)
  • dismembered golden body-parts (also in Avin's bag)
  • the dozen zortrium ingots (held at Sesel's iqta' for convenience)
  • Kilik's strange device (held by Bart at the end of the session--claimed by him?)

As always, items without explicit value may be divvied by the company however is deemed fair, or may attempt to be sold "to the right buyer" with the use of downtime to increase shares of treasure (and xp). Explicitly valued items may be "bought out" at their gp-value by any player-character especially desiring them. And reports, drawings, etc. provided by player-characters to be published to this chronicle will earn the corresponding character 100 xp per level.



1 comment:

  1. Yes, Bart has and will continue to hold onto Killik's odd "wand device". If Killik asks about it, it has not been seen Killik "succumbed to exhaustion" and we hauled her out of the hidden basement.

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