Tuesday, August 22, 2023

Dalinar al Khalid on the Sack of Fort Bugeater

 

For the Souffets

An account of a mission to Fort Bugeater

As described by Xander Magnificat

The Souffets, in their wisdom, have seen fit to inquire as to the recent events that transpired during what has been locally rumored as “the sack of Fort Bugeater”. As the patriarch of House Khalid, who has been wisely summoned to give testimony for our elected leaders (and citizens alike), it is my pleasurable duty – as it should be for any citizen – to provide this account, as it was accurately described to me, by my trusted adviser and envoy, Xander Magnificat.

Before I proceed with this description, be it known that the House of Khalid ... and I, Lord Dalinar, as my forebears have before me ... ensconce our loyalty in Cothon-Gadeed. Our most fervent desire is to lend our strength and honor to the protection of these dual cities, and all the citizens therein. As Cothon-Gadeed succeeds, so do we all.

Because of the evident and encroaching threat that is rising, that which we call Red cloud, and their inevitable, looming clash against our walls and citizens, I took it upon myself to attempt a parlay with the K'Zin war-master/architect formally named Eater of Bugs. Our ultimate desire was to entreat Eater of Bugs to grant my envoy (Xander Magnificat) a boon of safe passage to the main camp of Red Cloud, where a formal truce and treaty might be at last initiated. One that would end, or at least stall, the chaos of war, which we have all experienced too much of in these recent times. It had come to my attention that Iqtadar Sesel, Voice of the Survivors, intended to prove himself as a useful citizen to the cities and the Souffets, by accomplishing a grand mission against the formidable forces infesting Fort Bugeater, which has been wreaking havoc on local river trade and traffic. Thus, it became my design for Sesel and his compatriots to safely escort Xander Magnificat to the gates of Fort Bugeater, and to assist him in opening up a parlay (gaining much if successful). And if parlay could not be achieved, then little, or nothing, would be lost. But know this: for the purposes of House Khalid, Xander (and his escorts) were operating solely as an envoy from our House, and they did not maintain to have authority from the Souffets – thus allowing for all burdens that might come from failure to rest solely upon House Khalid, and the Souffets would remain outside of harm and blame.

Citizen Sesel accepted my covert mission of parlay, and did, indeed, deliver the envoy safely to and through the gates of Fort Bugeater. Yet, what Xander Magnificat has reported seems altogether enigmatic, and decidedly foreboding. It remains, alas, unexplained.

Upon their initial march to the fort, it was found that the watch tower – which House Othmani currently garrisons – was abandoned, yet without sign of siege or attack. Just … empty. This was the first curiosity. Adding to the mystery, no patrols were observed along the local forest trails, which before had been reported as constant. Arrival at Fort Bugeater was decidedly more disconcerting, and only continued to deepen the conundrum.

The fort was found eerily quiet and like the watch tower – abandoned – with its massive gates standing wide open. There was no trace of heated battle (e.g. no blood pools, no entrails, no spattered remains), no trace of siege, nor any sign of chaotic undisciplined departure. On the contrary, tell-tale signs, such as meals left uneaten upon tables, chores seemingly interrupted and left incomplete, and the lack of personal belongings or lucrative material, suggested that the entire garrison – or at least it's greater part – had simply, efficiently, and quickly packed their gear and left. However, several items of the most curious kind were noted. Within the walls of the fort were six (6) biers of stacked bodies, perhaps as many as 25 individuals, which had been burned almost beyond recognition. Their composition was that of K'Zin and men, alike. A closer examination proved that the bodies were all without heads. And those heads were later found, weighted down in metal sacks, under the flowing waters of the river below. Perhaps a burial rite I am unfamiliar with – yet, still disturbing, at the least.

Xander reported that Sesel and his compatriots made a thorough search of the fort and its internal environs, and also destroyed and removed the contraption that was used to control and harass river traffic. Upon inspection, they found that the various protective siege weapons upon the walls were in fine working order (8 ballistae, each with a bevy of ammunition), the smithy of the fort was well stocked and its furnace still glowed (albeit quietly), the well provided sweet, clean water, all of the walls and housing were in good repair, the latrine was clean and functioning, that the larders and pantries of the fort were laid out in preparation of maintaining a rather large fighting force for a period of approximately one year … and two prisoners. These unfortunate and sourly unclean wretches were released from dank cells hidden beneath the main feasting hall.

After it was determined that no harm was present, Sir Durham sent runners to House Othmani (requesting that they might garrison the watch tower), and Citizen Sesel sent word to House Khalid, to provide garrison for the fort. I am told that the released captives were cared for quite generously. One was known to Sir Durham as Sister Kyssa, of the Confraternity of St. Inistas. It was she who was assumed captured and possibly imprisoned by a Red Cloud war party that attacked and destroyed Iqta Zaytun. She was in dire need of medical assistance, and they feared she may not survive. But providence prevailed, and I am to understand that she has been reunited, joyfully, with her ecclesiastical family. The other prisoner had most certainly been a poorly treated fellow – he was (remains?) stark raving mad. Apparently he blathered on wildly and incoherently in a language that none in their presence understood. I do not have knowledge of what has befallen that fellow, but assume that he is in the care of Iqtadar Sesel.

This is the entirety of information, concerning the “sack of Fort Bugeater”, that Xander Magnificat has truthfully recounted to me. I have no reason to doubt the veracity of my adviser's report.


Finally, with the Souffet's leave, I would like to propose to them the following, and implore their august body to wisely consider:

Look with pleasure, fondness, and gratitude to this fine Citizen – and these barbarians:

Iqtadar Sesel, Voice of the Survivors

Hansemann Durham, of the Ringing Anvil

Najm the fishmonger

the Mendicant, Fa Min

Heijo, of the ink-stained hands

They, and their comrades, risked their lives to entertain and undertake an enterprise that was credibly expected to be highly dangerous. While they certainly entered into this enterprise with an eye toward a lucrative reward, their expedition was solidly grounded in providing a great boon to the dual cities of Cothon-Gadeed. While a mystery remains as to why the watch tower and fort were abandoned, they did not have foreknowledge of this, and fully expected to encounter and be subjected to a very harsh and perhaps deadly reception at the fort, upon arrival there. And their agreement to act as escorts for Xander Magnificat, came at a personal request to me, who in turn has only ever acted in providing himself and his House as a shield and strength to our great citizens.

All rewards that have have been accomplished (and provided proof for) should without prejudice, be lauded upon these fine compatriots. All but one. We maintain that it be honored, but with a caveat.

As for the handsome reward that the Souffets have made promise of, concerning a rather impressive pile of coin, and the delivery of the fort into the conqueror's control, I make this proposal: That a full half of the promised cash reward be immediately made (that being 75,000 gold dinar), to be split among their company, as they see fit. That the other half of that monetary reward be placed in deposit – to be used solely in maintenance of Fort Bugeater, in the service of Cothon-Gadeed. Further, that the fort, along with its local “environs” and materials, be deeded to these same individuals, to be maintained and used as theirs in time of peace, but provided in service to and under direction of Cothon-Gadeed, when needs arise. The Souffets, in their wisdom would always, of course, be the adjudicators and final arbiters of what a “need” might be. The “environs” would include a circular area, having the fort as its center, and a diameter equal to the distance between the fort and the watch tower. The watch tower will remain garrisoned and maintained by House Othmani. It will be the responsibility of the fort to maintain river passage and safety of goods and personnel throughout the stretch of river that runs through their environs. In order to maintain this order and readiness, the fort must be garrisoned at all times with a minimum of 125 men-at-arms, along with necessary support officers, specialists, and staff (likely a minimum of 150 individuals). The hiring, housing, equipping, training, and feeding of this garrison will be the responsibility of those who accept this portion of the conditioned agreement.

(Bottom line is – accept part of 75000 gp and walk away, or accept part of 75000 gp AND become “landed responsible lords” of the fort and area, with a starting maintenance fund of 75000 gp. But the fort must be kept in good standing and well garrisoned, or you lose that deed, and forfeit what money is left in the maintenance account. After the pool of 75000 gp is spent in maintenance … well … the funding has to come from somewhere!)

Finally, I would like to publicly honor any of these fine, named individuals, the sponsorship of House Khalid, if they should so desire it. And to each of them I produce a gift of our House token, with which it will be known that they have leave to enter the upper city, unhindered, to seek out my presence, as well as to enjoy the hospitality and sanctuary within the walls of House Khalid.



Monday, August 14, 2023

Princess Farhat alUbasste of the Medina alTaht

 Some time ago adventurers set out on a quest from Princess Farhat in search of some Canopic jars. At the conclusion of that they spent some time researching these strange objects, before ultimately deciding to turn several in for the rewards. In particular one Najm ibm Marwan sought to cultivate a relationship with the princess of the Under City. And so it is that this custom relationship track is presented for those interested in what Princess Farhat, and her unknown patron might have to offer.


But first, some information about the princess, and some rumor mill about the goings on in alTaht (as some call the Undercity, for short). Months ago, when the original call to adventure was sent Princess Farhat was quite concerned about the encroaching bandits, undead, and Kzin. Since the party turned in their findings and collected their reward no small amount of rumor has circulated regarding the Medina alTaht. 


Most notably is that the Medina alTaht (or, as Princess Farhat and her followers have begun calling it, Cali'quwa) has, for perhaps the first time in more than an age, a largely unified organization. The central space (where Sesel had his wedding party) has been occupied and cleaned up into a sort of Great House court space which Princess Farhat now uses to hold court. While the very nature of the Medina alTaht prevents any kind of total dominion of the space, incidents of banditry and incursion into the city from below have all but ceased. Major corridors are patrolled by the Muharibun 'adnah, the guard force of Princess Farhat’s domain, the tell tale kchunk-kchunk of their armor marching through the stone halls creating a sense of dread for those that would threaten Cali'quwa. Those who have no relationship with Farhat are finding it increasingly difficult to move about unbothered in the Medina alTaht.


Along those same lines, perhaps somewhat obviously, is that the ranks of Princess Farhat’s "banu" have swelled, with nearly anyone welcome in their ranks and the promise of strength and vitality to those who excel. But the princess isn’t unreasonable. In fact, to waylay concerns she sent envoys to the Souffets. While the discussions and content of what might have been communicated are not made public, occasionally a member of the Muharibun 'adnah, in their distinctive silvery armor can be seen amongst the guards of Cothon.

(Scribes note for those familiar with the armor, similar to that previously found in the Facility, the warriors are not seen with the headpiece up, at least not in Cothon)




The Relationship Track

Those who may wish to cultivate a relationship with the one who commands Cali'quwa will need to prove themselves worthy of the princess’ attention, for she has many things to be about. So something more involved than the normal relationship-cultivation rules must be built.



Tick 1 - Visitor to Cali'quwa

(Already achieved for all those involved in delivering the canopic jars)


You have proven yourself able to move about the Medina alTaht without supervision, and so are granted leave to do so at your leisure.


Requirement: To attempt to initiate a relationship with Princess Farhat one must first perform some deed such as exploring a new location, recovering items for Princess Farhat, or other similar activity in the Medina alTaht. This is frequently requested by the princess as a general call to adventure, but she will also accept petitioners to explain how they have accomplished some deed that benefits her domain.



Tick 2 - Courtier of Cali'quwa

(Najm, having spent previous downtimes to build a relationship is already at this level)


You have been in somewhat regular attendance to Princess Farhat’s court, becoming known in Cali'quwa as a person who can be relied upon.


Requirement: To roll for this level you must spend one downtime out of each of three months visiting Princess Farhat, attending her court. After the third attendance you may begin rolling to attempt to advance the relationship by spending a further downtime at court.

  • Princess Farhat knows you by name and is more likely to reach out with opportunities for adventure to you directly

  • You have an open invitation to the inner camp and can enter at any time



Tick 3 - Investigator of Cali'quwa


You have spent significant time in Cali'quwa, and have proved to be well capable of discovering the secrets hidden deep within.


Requirement: To roll for this level you must explore the Medina alTaht and return to Princess Farhat with some unknown, valuable information or treasure, unprompted. It is not enough that you are sent on a quest, but that you seek and discover for yourself.

  • Princess Farhat is willing to share with you information, on a limited basis, from her patron; those who have not yet reached this level can only speculate what that information might include, as Farhat is quite secretive about this patron

  • Farhat is also willing to share information relating to their explorations of the Medina alTaht, and locations that might be of especial interest to adventurers



Tick 4 - Defender of Cali'quwa


You have proven to defend Cali'quwa and it’s denizens. Those in Cali'quwa, not just Farhat, know your name and face and (assuming they aren’t actively opposed to you) are likely to give you deference.


Requirement: To roll for this level you must perform some defensive act for Cali'quwa or its denizens. This could be as simple as clearing out a nest of bandits, or as complex as protecting some right in the courts of Cothon-Gadeed. Each petition is a case-by-case basis.

  • You are given a personal token of Princess Farhat, some jewelry to show your station

  • The princess is much more free with information requested from her patron, though the greatest secrets are still guarded

  • Princess Farhat knows certain techniques, though the nature of those techniques are only learned upon reaching this level of relationship, and she can be petitioned to act as a teacher for these special techniques

  • Those forces interested in wresting control of the Medina alTaht from Princess Farhat may take a special interest in you



Tick 5 - A lord/lady of Cali'quwa


You are a trusted confidant of Princess Farhat, and she has awarded you some domain of Cali'quwa as a result.


Requirement: Based upon information received from questions to the patron of Princess Farhat, your trustworthiness will be determined. Likewise, one must attend the court of the Princess once per month for six months. After the sixth month this step can be rolled once per month, assuming Farhat trusts you (a conversation with the DM to determine this fact).


  • You can learn the deepest secrets of Princess Farhat’s patron

  • You receive a modest dominion in Cali'quwa for which you are responsible

    • You may requisition a small number of soldiers to help patrol your domain

    • You are otherwise responsible for maintaining, defending, and improving your section of the great Under City


Complications (d8)

  1. You have taken a misstep in some manner that has upset either Princess Farhat or her patron, or both. Your relationship decreases by 1 tick and cannot be advanced until you make amends.

  2. You have been selected for some odd, specific mission. May that be anything from coordinating with representatives of the Dual Cities, clearing out some den of thieves in the Medina alTaht, or even simply delivering items, the task must be completed within a reasonable timeframe or suffer the loss of 1 tick of relationship.

  3. The Princess’ patron is disappointed in your behavior. You must spend 1d3+1 downtimes taking lessons from her aids on how to behave in the presence of Princess Farhat.

  4. A third party of the Dual Cities (or surrounding denizens) has decided you are a perfect opportunity to gain insight into the inner goings on in Cali'quwa. They will likely black mail, bribe, or otherwise coerce you to do as they require.

  5. Your actions have upset several members of the Muharibun 'adnah. When interacting with them you are at -1 to reaction rolls, and even if you previously had free passage (or the right to use their forces) they are likely to harass you instead (anything less than a 9 reaction). This will continue for the next six months, unless reparations are made.

  6. You are requested, through anonymous messenger, to take part in a secret ritual. You are sworn to secrecy, with little to no information about what might take place in the ritual. If you do not attend you move down 2 ticks, and cannot advance beyond tick 3 without significant proof that you can be trusted.

  7. Members of the courts above take notice of your actions. Roll 1d6. On a 1-3 they are upset at your attentions to Cali'quwa, and you are at a -1 to improve relationships with the great houses of Gadeed for the next 6 months. On a 4-6 a representative of a great house begins bothering you with a request that absolutely must be taken to Princess Farhat, but none of the members of the house could stoop so low as to go themselves. They will continue to bother you until it is resolved.

  8. Reroll on the table above, or some other circumstance has arisen in which the Referee will take a personal hand to develop.



Friday, August 11, 2023

Inquiry into the Affairs at Fort Bugeater

 The Dual-Cities are ablaze with rumors after the most recent expedition of adventurers that have made the cities their home—ablaze with rumors that perhaps the Red Cloud has already been driven back, and his horde of Kzinti defeated!?


It would seem that Fort Bugeater—the fortress that in the last year has threatened the hinterlands of Cothon to the northeast (and most especially Alagadrein)—has been stormed, and its walls manned with the stalwart men-at-arms of General Dalinar's al Khalid household, subsequent to the actions of a select few in gaining a foothold within the fortress. Those few in particular were the Iqtadar Sesel, Hansemann Durham, Fa Min the Newcomer, and Najm the Fishmonger, as has been proudly proclaimed through the taverns already by Sesel in particular—though it is also known that Heijo the Dyer, Fa Mei, Raoden of Bob, Pako the Renegade Renyu, and Demitrytus were also a part of the company who sought to capture Fort Bugeater.


Great rewards had been in the offing for such great deeds, some from houses like al Othmani, others from the Souffets themselves. As the objects of the Othmani rewards were fairly straightforwardly accomplished, these will be paid out in full:

  • 5000 dinars offered for the destruction of the contraption blockading the river, and
  • 7000 dinars offered for the capture of the watchtower outpost

This comes out to a cut of:
  • 1714 dinars per player character (Sesel, Durham, Fa Min, Najm, Heijo)
  • 857 dinars and 5 dirhams per retainer (Fa Mei, Raoden, Pako, Demitrytus)


As for the Souffets' proffered rewards, however, the leaders of the cities wish to learn a little more before simply crediting these four with a full hundred and fifty thousand dinars (150,000!).



Iqtadar Sesel; Hansemann Durham; General Dalinar—consider this a summons to court!



Each of the three characters summoned is asked to produce their own testimony before the Souffets in the Court of the Moon, concerning what happened at Fort Bugeater and what has been done since to maintain it for the Cities. This testimony is also a chance for the characters to argue for their right to the reward proffered by the Souffets, perhaps by elucidating any plans they might have for the use of these funds, perhaps especially in the continued operation and maintenance of Fort Bugeater under the Souffets' command.


Essentially, this is a request for an expedition report and will provide 100 xp per level, as usual, but is a chance to provide especial rhetorical flourishes—which may also be appreciated by the Souffets themselves.


The summoned characters may additionally call others for supporting testimony.


Once all reports have been heard, the Souffets will consider all the information that has been provided as to their best path forward in regards to the reward of 150,000 dn to the "conquerors" of Fort Bugeater.





Canopic Jar Rewards

This is an update following the decision of the company to turn certain jars over to Farhat of the Medina al Taht (the undercity), after a series of adventures and expeditions run by Jacob.

 

As a reminder for the party:

Farhat is willing to pay 1000 dinars per sealed canopic jar. She is willing to grant a single selection of some of their finest jewelry (the cheapest of which is likely worth at least several thousand dinars) for at least 10 jars, and another selection for a “green metal” Zortirum jar. This would be similar to “finding the right buyer” for an item, and so any dinar value recovered here will count as XP to be divided amongst the various participants in the expeditions.


You all have:

14 ‘plain’ canopic jars

-No life is detected within 3 of these

-1 of the lifeless ones has been opened, the seal broken

2 Zortrium canopic jars

-Being Zortrium it is not possible to scan for life in these jars


The party turns in:

10 live jars

2 sealed but dead jars

1 Zortrium jar


The Rewards:

13,000 dinars

Talisman (worth more than 20,000 dinars as per Gan’s appraisal)

The surface is adorned with shimmering gemstones, each representing a different branch of knowledge - the emerald for science, the sapphire for literature, the ruby for philosophy, and the diamond for mathematics. As the light catches these precious gems, they sparkle and dance, reflecting the vast spectrum of knowledge that exists in the world. There is a series of ancient runes etched around the talisman, reminiscent of constellations.

Medallion (worth 15000)

The ornate jeweled medallion in the style of a crescent fortress-moon. The medallion is made of exquisite gold, intricately carved and adorned with an array of dazzling jade gemstones. The outer edge of the medallion is shaped like a crescent moon, with delicate filigree work that adds a touch of elegance.

The center of the medallion features a large, radiant gemstone that captures the light and sparkles with every movement.

The medallion is suspended from a delicate gold chain, allowing it to be worn as a necklace. The chain itself is adorned with smaller gemstones.


The cut (calculated by times joined in the expedition):

Bart (4): 4572 dinars and xp

Gan (2): 2286 dinars and xp

Heijo (4): 4572 dinars and xp

Najm (4): 4572 dinars and xp

Alianor (2): 2286 dinars and xp

Durham (3): 3429 dinars and xp

Pako (1): 1143 dinars and xp

Lars (.5): 571 dinars and xp

Fa Min (1): 1143 dinars and xp

Arngier (3): 3429 dinars and xp



Session #102: Mystery at Fort Bugeater

 Known players:

Sesel (Ftr 8)
Durham (Ftr 8)
Najm (MU 7)
Fa Min (Elm 3)


Hidden reserves:

Raoden (MU 6)
Heijo (MU 7)
Pako (Thf 5)
Mai (Ftr 3)
Demitrytus (Ftr 1)


With House Othmani taking a lead role in local politics, the threat of attack and mayhem from the Red Cloud has become a rather more serious issue. Case in point, the Souffets, recognizing a rising problem in the eastern forests – namely, the upstart K'Zin Eater of Bugs, and his eponymous Fort – recently advertised significant rewards for proven actions taken against Eater of Bugs. In response, citizen Sesel, and several of his barbarian compatriots, undertook an expedition to accomplish certain of those tasks. Interestingly, it was also noted that Durham, of the Ringing Anvil, was approached by a member of the Confraternity of Saint Inistas who asked a boon of him … to seek out and rescue a member of their order who mysteriously disappeared during the sacking of Iqta' al Zaytun, believed to be held captive by Eater of Bugs.

And so Sesel and Durham, accompanied by Najm (the Wyrm), and the mendicant Fa Min, girded themselves for combat, and were observed heading in the direction of Fort Bugeater, in hopes of glory and gold! In short order, Wasgo runners, known associates of Durham, returned breathless to the dual cities, and petitioned House Othmani to send warriors to garrison the local watch tower. Not long after that, Sesel's wife, Zaida al Rashid, was observed escorting the mad wizard, Bartholomew Pettibone into the upper city, and attending an audience with Lord General Dalinar of House Khalid. Within hours of their meeting, a small force of men-at-arms from House Othmani, together with a rather large contingent of seasoned warriors wearing the livery of House Khalid, departed in the direction of Fort Bugeater. Whispers immediately began making the rounds, wondering what might be in the works! Had the hornet's nest been kicked? Had war begun in earnest?!

Early the following day, Sesel and his compatriots returned to Cothon-Gadeed, and tales of their expedition began circulating throughout the common houses of the city. As well, conflicting rumors began to be gossiped and bantered about within the major and minor Houses of the political elite. Of particular note, Sesel claimed great deeds were accomplished, indeed, the pesky watch tower, as well as Fort Bugeater had been successfully assailed and commandeered! Both martial posts had been routed and control ceded to House Othmani and House Khalid – who now garrisoned said positions, respectively. As well, two bedraggled, and beaten individuals, who had apparently been held as prisoners by Eater of Bugs, were returned to the city. One of these was Sister Kyssa, the initiate from the Confraternity of St. Inistas, who was met with great joy after Durham's rescue.

But something seemed amiss. This small band of barbarians, who were claiming great deeds, appeared to be entirely unscathed … whole, hale, and hearty … oddly perky and unperturbed for coming fresh from some adventuresome skirmish or hard-fought battle. What was observed to be a small group of four barbarians, seen heading out to the environs of Fort Bugeater, were claiming to have infiltrated and conquered a well-fortified military structure, garrisoned by a force of what was believed to be well over 150 highly trained and equipped K'zin warriors, men, and giants! And curiously, unconfirmed rumors suggested that the watch tower and fort had been found abandoned, with eerie tales of piles of headless, burned bodies within the confines of the fort's walls; the severed heads being found weighted down within the river, below the fort.

While there was some small comfort in knowing that the fort and its supporting watch tower were now under local control (no matter the cause), there have also been questions raised. What happened to cause Eater of Bugs and his force to be routed? Were they actually routed? Are disease and plague running rampant? Perhaps a new, unknown enemy is on the prowl? Is there an expanding presence of undead from Tsur al'Qadim? Was Eater of Bugs recalled to Red Cloud's main war group in preparation for a new, major offensive? The mystery is on the lips of many. And with these questions swirling about, the Souffets have sent for citizen Sesel and his compatriots to bring themselves before their most imminent persons, to provide a full and accurate account of their expedition, answer pertinent questions, and to perhaps receive promised rewards.


The Learning (as of now):

2500 xp per main character
500 xp per minions


The Lucre

4 dinars (gp), 1298 dirhams (sp), and 606 fals (cp) each to Sesel, Durham, Fa Min, Najm, and Heijo
2 dinars (gp), 649 dirhams (sp), and 303 fals (cp) each to Raoden, Pako, Mei, and Demitrytus

5 50-gallon barrels of fine wine
8 50-gallon barrels of good ale
2 50-gallon barrels of hard cider
3 5-gallon casks of prime liquor

1 brick-ingot of chromium
2 brick-ingots of zortrium
6 brick-ingots of pure iron

1 large wall-map of the territory around Cothon-Gadeed, including south into al Zaytun



As always, players who write an in-character report, or produce maps or art representing the session may gain 100 xp per level.

Wednesday, August 9, 2023

From Bart's Journals 34: A Romp Among the Waves

From the Journals of Bartholomew Pettibone, of the House Pettibone

A Purveyor of Enchanting Sorcery




29 July 2023

A Romp Among The Waves


Just in the past few weeks, our good friend Durham was begged by Telman of Tsipa to lend him the use of the Darkwing, and then further, to join him on an extended “fishing” trip. Telman has apparently been somewhat morose and listless of late, and has been yearning to return to the high seas, to seek new adventures. Durham agreed to this proposition, and extended that same invitation to those of us who have adventured together in the past. Besides myself and Gan, our company was rounded-out with Heijo (of the ink-stained hands), the mendicant Fa Min (and their companion, Demitrytus), and the fremen spiritmaster, Lars.

I have had no prior contact with Telman, but since hearing tales from Durham and Sesel about the great ahko hunt, was excited to be introduced to this revered sea captain. I had no doubt that we could become fast friends and companions. In the great room of the Kantor, over beverages, and after recounting tales of past deeds, Telman finally explained that he had heard rumors of din-din (large, powerful, bony-headed fish) that were menacing local fishers and pearl-divers along the coast somewhere west of Cothon, yet perhaps not as far north as Ittiyqa. Telman wished to return to the waves, in a great ship (such as the renowned Darkwing), with a seasoned crew, to rid the reefs of those meddlesome beasts. To myself, Heijo, and Durham, much of his plans seemed lacking and weak; however, we ultimately agreed to sponsor and accompany this expedition – it certainly had merit!

Preparations were made, food stuffs of the highest quality (meats, cheeses, breads, spices, sweets, etc.), as well as casks of ales, fine wines, and liquors were taken on as larder. A crew of exceptional quality were rooted out and signed on. And modifications to the Darkwing were made: a ballista on the forward deck, and another on the poop. Durham's contacts at the Hanse noted that garum was often wanted in Baldeshum, and fine wines were generally well received in Ittiyqa. Therefore, a cargo was also brought aboard and stored below. We took on many barrels of the recommended items, stowing them well, with dreams of making some profit during this extended cruise, or at least to break even.

We finally gathered on a bright, yet chilly morning, at the quays beside the Hanse, dropped our lines, and set out the oars. In time with Gan's steady drum beat, the oars dipped and pulled, and we departed Cothon-Gadeed making for Baldeshum, to the north and west. The wind favored our departure, and it wasn't long before we were clear of the inner harbor. Our oars were shipped, and a full set of canvas was dressed upon the spars. And the Darkwing sprung across the waves like a kyni soars through the air! Foam rolled and shushed along our hull, and we cut a fine line to the north, and a bit west.

Gan took immediately to the helm, and we allowed him command of the crew and our course. We lamented not having Najm or Arngeir along, both being seasoned sailors. However, as the day was so glorious, a table was set out on the deck, and over beverages and snacks, we pressed Telman for more tales of great deeds, and for more in-depth information concerning din-din. He described them to us in great detail: being massive fish (often over 30 feet long!), with large bony heads, a body covered with scales like plate armor, and a razor-sharp beak. To get a better feel for their size, the Darkwing is but 65 feet long, stem to stern! He further described them as being highly territorial and aggressive, and somewhat of a schooling fish. As such, when we encountered them it may very well be in quantity, and would likely be “exciting”. Telman exclaimed that we should not have worries, as he was in possession of an “eye” that would allow him to gift us with the ability to temporarily breath water as if it were air. This was not going to be the easy fishing excursion Telman initially led us to believe it would be!

During a lull in our conversations, as Telman was fawning over his lady-friend, Durham took me aside and quietly noted that Telman was not behaving in his normal manner. Durham was also concerned about Telman's companion – whose name, I fear has slipped my mind. Durham was worried that Telman seemed curiously obsessed with this woman, who clung to him like a barnacle on an old hull. As well, Telman seemed to be wholly and continuously sauced – almost to the point of incoherence.

In the afternoon of our second day out, as the large island that hosts Baldeshum lifted into view to our north, the Darkwing was assailed by a large, gelatinous sea creature. It slowed our progress to a crawl, and began oozing onto the deck. Mayhem ensued, and Durham began shouting, “Muagh!” Several of our crew leaped to the attack. Lars and Demitrytus attempted to poke and slash this undulating mass of goo, with little effect. Their weapons took as much damage as they gave. Recalling that these creatures are known for their secretions of acid, I focused my mind, and with a deft flick of my wrist, sent a resonating ripple through the arcane. The entire muagh suddenly shook, then quickly shrank in upon itself, morphing and resolving into a completely different creature. I had managed to shift reality and alter the muagh's form and essence into a new state of being. It became, in all ways, a modestly sized, black-feathered, carrion bird, like those often found attending battlefields after an exceptionally bloody conflict. A crow. It impotently flew off into the distance, likely confused as to its sudden alteration!

In the early morning of the next day, Baldeshum stood just to our east, close at hand. As the wind had dropped, and we were becalmed, the sails were rolled up and the oars were once again set out. It took little time for our crew to row us in to the small port of Baldeshum, where we dropped anchor. Telman spoke with the harbor master and the levy master, and secured the removal, import, and sale of all of the garum we had taken on in Cothon. And for a tidy sum, I might add!

While in port, I used my arcane skills to place myself into a state of meditation, wherein I can pierce the veil of others' minds, and learn of their surface thoughts, intentions, and dreams. While I did this, Durham engaged Telman and his woman in conversation, asking pointed questions about how they met, how their relationship developed, what their future plans were, etc. During their conversation, I focused on their minds, and attempted to glean if Telman was under some compulsion, or if his mistress was with him under a less than honorable pretense. Telman's thoughts seemed stuffy, befuddled, but genuine – a strange combination. And indeed, his companion's thoughts revealed that she had stumbled upon a “magic eye”, and had inadvertently used it to induce an unnatural glamour upon Telman. I felt no malice in her intentions, and in fact she seemed truly sorry that their relationship was little more than an accidental arcane fantasy. Durham and I agreed not to immediately confront Telman or his companion with this information, as there did not appear to be any harm intended – at the moment. We simply felt that at this point in the voyage, it might be best not to upset or exacerbate an enchantment we did not fully understand.

We took on and filled out our basic stores and water, and on the following day stood out from Baldshum. Our intention was to head east toward Ittiyqa; however, the weather had other plans. The wind was steady and strong from the north, and biting cold, and we made our way out under oars. In no time, the wind had clocked around to the south and west, the direction we wanted to go, and began blowing a hard gale. Truly, a storm was roaring down upon us, so we set and reefed our sails, and pointed our bow north, to run with the winds coming from behind. As the storm continued to increase in intensity, we let out our anchors to drag behind us, to slow our northerly progress. North was where the wind was blowing us, but north was NOT our intended course!

In the dark, early morning hours of the next day, the wind shifted again, coming from a more favorable direction, but also strengthened. Gan and I felt comfortable in maintaining sails. We had the sea-anchors hauled in, and turned our course south and west to run toward our next port of call. Even under reduced sail, we were once again making excellent time for Ittiyqa!

The storm held its strength for over a day. Gan and I manned the helm and generally had a bang-up time feeling the Darkwing sing and creak as she was rushed along southward, toward Ittiyqa! While the ride was exhilarating, the storm began to take its toll upon our rigging and hull. Some flooding occurred, but proving to be of little consequence, was easily kept under control. By the afternoon of the following day the storm had blown itself out, and we were once again becalmed. Ittiyqa lay within sight, just to our west. Our sails were rolled up, the oars were laid out, and by late afternoon, Darkwing was resting safe at dock in Ittiyqa.

Telman again made deals to have our cargo sold, and to have repairs made to Darkwing. The numerous barrels of fine wine were unloaded and sold for a sizeable chest full of gold dinar, and the crew rejoiced at our good fortune. Indeed, this was turning out to be a lucrative voyage. That evening we dined and cavorted at one of the local wharf-side taverns, and queried the locals about din-din sightings or encounters. Our questioning paid off, and we were informed that folks in the fishing village south of Ittiyqa (by name of Isfax) had first-hand knowledge of these beasts.

The next day we pulled out from Ittiyqa, set sails (as the wind was from the north), and briskly made our way to Isfax, where we anchored overnight. In the morning, as the pearl-divers were heading out in their small boats, we intercepted one and Durham offered 50 gold dinar if they would guide us to where din-din were known to be prowling. His offer was readily accepted, and we took this diver, a proud and haughty young woman, aboard the Darkwing.

With fair winds, we made our course toward the east, toward the many reefs that line the coast. Toward din-din territory! However, prior to attaining our destination, Darkwing was once again assailed; this time by unknown sea creatures. Large crustacean-like creatures began attaching themselves below the waterline, and gnawing into Darkwing's wooden beams. Flooding began almost immediately, and a flurry of ordered chaos soon overwhelmed the Darkwing.

I quickly performed an arcane ritual upon myself, allowing me to breath water as air (as a safety contingency), and then ran below to find Telman. As had become his wont, he was drunk, and abed with his companion. Completely useless. I retrieved his “eye” of water breathing, and upon returning to the main deck, gave it over to Durham. Lars and Demitrytus stood before Durham, and after he bathed them in the eye's rays, they jumped overboard to engage these “boat-eaters”. While they initiated melee combat, I once again caused a ripple to resonate through the arcane, and altered one of the creatures into a crow. However, several more of these beasts remained. Lars and Demitrytus made short work of one, and Durham flooded the surrounding waters with a repellent made from eel distillate, after which the remaining beasts departed, perhaps sensing their impending doom. Soon thereafter we dropped anchor along the southern reef, and began making repairs.

On the following day, our pearl-diver guide informed us that this area likely held many beds of pearl-producing mollusks (of enormous size and danger), as well as din-din. The ability to breath water was once again bestowed on several of us: myself, Heijo, Gan, Durham, Lars, our guide … and Telman. Yes, Telman was finally rousted – however briefly – from his amorous and inebriated ways. This was accomplished by having his companion fall under an arcane compulsion to sleep, essentially relieving some of the enthrallment she had placed over the old sea captain. While Fa-min and Demitrytus remained aboard, keeping watch and manning a ballista, the bulk of our company dove to the bottom and began to search for the pearl-producing mollusks. In no time we were approached by a gigantic gellikite, threatening to crush and rend us with strong pincers and mandibles. As it approached, but still at a great distance, I lashed out with striker, and managed to obliterate the crab, but at fair cost to myself, as well.

To our surprise, the utter destruction of the gellikite drew in a small school of very large, and hungry, din-din! They were upon us quickly, snapping first at our guide, taking her life in an instant. Lars steadied himself upon the seabed and was able to drive a javelin deep through the eye of an approaching din-din, while Gan carved an enormous gash along the side of another, as it flashed by. Even underwater, the speed of his attacks were uncanny and unnatural. I attempted to manipulate the arcane once again, but my focus was disturbed, and my effort bore no fruit. However, the din-din responded as most animals will once harmed sufficiently, and as a single entity, their school turned tail, quickly departing our immediate area. The encounter was over, almost as soon as it had begun.

Sadly, we were not able to capture or kill any of the din-din. We gathered up the shredded corpse of our guide, and returned to the Darkwing. We completed some minor repairs, raised anchor, put on all sails, and made our way east, toward Cothon-Gadeed, toward home. As we sailed under favorable conditions, our guide's remains were carefully cleaned and laid upon the captain's berth, and I performed a ritual that knitted her wounds and returned life back to her mangled body. Although she would remain weak, and require several days of bed rest and recuperation, she was back among the living.

The weather continued to favor us, and before noon of the next day, we found ourselves returned to the inner harbor of Cothon-Gadeed, tied up safely to the docks of the Hanse. Our adventure had most certainly been exciting, profitable, and interesting. However, now the work of untangling Telman from his enchantment lay before us … or more rightly … Durham.


 [written by Phil, player of Bart, regarding a certain recent expedition aboard ship and earning Bart 100 xp per level]

The Hunt for Din-Din

 A song put together by Gan and his Chroniclers, sung to a rather familiar folk tune, and celebrating the action of a recent expedition aboard ship (and earning Gan 100 xp per level):


Just sit right back, and hear a tale,

A tale of a fateful trip.

It started in Cothon-Gadeed,

Aboard the Darkwing ship.


Upon the deck stood Durham tall,

And Telman, sodden drunk.

With garum, wine, and passengers

They made for Baldeshum.


The weather started getting rough,

The galley she was tossed!

If not for the fearless helmsman, Gan,

The Darkwing would be lost!


But the privateer made port on time,

The cargo turned much gold!

Repairs were made, and the crew rejoiced,

The hunt would soon turn bold!


With Bartholomew – a wizard fair,

And Heijo – hands most stained.

With Fa Min, Demitritus, and Lars

A din-din would be slain.


As Darkwing made the southern reef,

The ship, she was attacked.

Her hull was gnawed by giant crabs,

But her keel it would not crack!


Bart unleashed the arcane arts,

He turned some foes to crows.

As Lars jammed spears into their eyes

And squarely up their nose!


Eaters, muagh, and din-din large

Assailed this mighty crew.

But Durham, Telman, and the rest

Prevailed as heroes do!


The Darkwing headed home again,

East to Cothon-Gadeed.

And now she docks beside the Hanse,

All hail her mighty deeds!