Saturday, July 15, 2023

On the Slaying of a Serudla and the Discovery of a Zortrium Monument

From the Annals of Arngeir, Son of Arnulfr, Alacritous Academic and Ambitious Adventurer


In the bittersweet days that followed the destruction of the corrupted Apostle Tree, my associates and I pondered the purpose of our next expedition. After some discussion, we agreed to delve, once again, into the acrid Lair of the Old Pale Wyrm. Although we had slain the beast a fortnight before, the Weirding Caverns hold many more secrets. Using the map I purchased for the first expedition, we made our way to the southernmost caverns, to the location where the Wyrm met his doom. As we came to a narrow passage, a familiar sour scent filled our nostrils.

Halting for a moment, we heard the soft scraping of scales against earth and the clicks of claws biting rock. We formed a line and, in moments, another of the Wyrm's brethren was upon us. The fell serpent let out a great hiss, like hot iron quenched in water. In his clutching paws he brandished a spear and a sword, poised to strike Lars Ghar-Rider, Durham, and myself. Durham led the engagement with a throw of his war hammer, Sunforger. 

As our front began to exchange blows with the serudla, our second line supported us by casting spells and javelins. Of particular note during this encounter was a well-placed toss of a lasso from Althis, which snared one of the serpent's six legs. Off-balance and injured, the beast quickly succumbed to the combined force of our impenetrable front. Durham struck the death blow and we set about harvesting the carcass. Althis took for himself a length of its skin, Durham claimed the beast's head, and I cut out its heart. I hoped that this most powerful and rarest of viscera might aid me in some enchantments I'd been planning.  

Although we explored the three southernmost caverns whilst we plundered the Old Pale Wyrm's treasure hoard, some inquisitive party members found a secret door. Behind this portal of false stone was another door with a sign: PECHIK'S ROOM - STAY OUT. Of course, being adventurers, the sign need say no more. Althis rapped on the door with his knuckles and asked the occupants to grant entrance. 

Althis knocked twice before a rather peculiar fellow opened the door. His voice was low and breathy. Althis announced us as "visitors' and this stranger, who later identified himself as Peshik himself, bid us enter. Wishing not to divide our party, we all entered to find five or so other inhabitants waiting for us. If Peshik was odd, these poor souls were even more so. 

In the dim light of our lanterns, we saw that these men moved with an unsteady gait and several of them were afflicted with necrosis. The faces of four of these fellows were rotting; their flesh was visibly peeling and the smell of this room was atrocious. Their eyes were sunken, but hungry. They looked eager to seize us, but Peshik gestured to them to remain still. As Althis made friendly with them, Peshik explained that he and his cohorts were once miners seeking silver, but the appearance of the Old Pale Worm trapped them in that corner of the cavern. He pleaded in a soft, hoarse voice that we remain with him, in the dark. Althis, feeling uneasy, moved to the back of the party and exited the room. 

It is at this point I should, in charity, suggest that our companion Heijo wanted to spare us the dangers of these undead by preempting the fight. In truth, however, I believe she panicked. In any case, she recklessly cast a fireball in this small room. The rest of our party was as shocked as the ghouls were when supernatural fire engulfed everyone in the vicinity. Each of us was scorched and, for a moment, my mind's eye flashed back to my scarring encounter with a Ru'un. In a second, I was back to my senses and laid a slash upon Peshik with my crackling flamesword. Durham laid low Peshik's lieutenant with a crushing blow from Sunforger, but Peshik's end was much more interesting. As Lars was preparing his strike, I saw his new battle-axe vibrate in his hand. He glanced at it, puzzled for a moment, then looked back at Peshik with pure bloodlust. His swift strike halved the villain at the torso and we breathed a collective sigh of relief. I have begun to question Heijo's sanity after this episode, especially considering she attempted a few weeks ago to kill Raoden. Granted, she was in a cultist-induced psychosis before my killing of the Apostle Tree, but I retain my suspicions. 

In the immediate aftermath of Heijo's wayward spell, Fa Min fell unconscious. Luckily, we were able to revive her and began searching Peshik's hideout for anything of value. The hafts of his mattocks, sledges, and shovels were rotted and useless. His payroll was also rather meager. Most valuable of all, however, was a trove of mining maps and documents laid in a large stack upon a makeshift desk. They were very old, delicate, and fraying at the edges. While we were able to collect most of them intact, we spotted a mining claim for a vein of silver in these southern caverns. I signed the claim over to myself using my fingerprint and that of Peshik's corpse. I purchased the deed for the sum of a single dinarius and dropped it on his chest. Am I not an honorable marauder?

Curiously, one of the maps detailed a so-called vein of zortrium. From my knowledge of historical texts and Durham's knowledge of metallurgy, we knew that zortrium cannot be found in nature. It is an exceedingly rare element forged by a civilization older and more powerful than ours. We consulted with the party and decided the best course of action would be to investigate this potentially lucrative location. 

We set out northward, passing the husk of the serudla we had just slain. We took a westward path and walked on a downward incline until we came to two exceedingly large cliffs. Using our rope and climbing tools, we descended the first cliff. Heijo, who carries most of our rope, estimated its height at 250 feet. Simply immense! The second cliff was smaller, around 150 ft. As we descended the second cliff, we heard a cry from the void behind us. Standing upon the precipice of a cliff slightly higher than ours was a group of small creatures carrying a dim light. They called out, asking if we wished to trade. It was the Zoq Fot Pik! We offered to meet them at the bases of our respective cliffs and we scurried down. It was quite a relief to see friends in this accursed place. One shudders to think what would happen if we were attacked by a serudla while we were dangling helplessly from our rope.

Upon reaching the base of the cliff, we found an agreeable place to sit. The Zoq Fot Pik laid out a blanket and set their wares on it. We, in turn, placed our trade goods on the other side. Fermented fish sauce in exchange for jewels, what an oddity! Before our greed could get the better of us, we exchanged some of the garum for information. "How many serudla are down here?" asked Durham. They chattered amongst themselves and motioned for four bottles.

"Four." they said. "We have seen four serudla in this area. Though two are now dead." 

"Four. Does that include the one we killed today?" Durham inquired. The Zoq Fot Pik murmured amongst themselves.

"You have slain another serudla?" they asked. Reminding ourselves that information isn't free in the Weirding Caverns, we traded information about serudla and the stories of our previous encounters with them for a few gemstones. Then came the question that was burning in Durham's and my mind.

"We found a map belonging to a group of miners. They show that there is a vein of zortrium nearby. Where is it?" Hushed tones and whispers. They gestured to another three bottles, which we slid to their side.

"Further down the passage. The same way you are going." To think we could've had a few more gemstones if we'd only held our tongues and gone a bit further! Alas, we only had 13 or so bottles to exchange before we concluded our business. The blanket was rolled up and we said our farewells. 

"Before you leave us, is there another type of garum you might like? Something like a seasoned garum?"

"Seasoned...garum?!" Their eyes boggled at the thought. At the very least, we know what to offer them at our next meeting.

We continued down the passageway, as the Zoq Fot Pik suggested. As we marched down a decline, we came to a shallow pit. There, at the bottom, was a most welcome sight: the greenish gleam of zortrium. We made our way down to the vain and saw immediately what Durham and I had suspected. This was no vein of zortrium; it was an artificial construct of monumental size. 

I began to dig around the exposed edges of the immense object while Durham used his scanner to estimate its size. He reckoned that the zortrium mass was about 10 feet wide and 30 feet long! Fah Min suggested that she use her powers of earth manipulation to move the scree more quickly, but admitted that she needs more practice first. Heijo used her powers to search for an entrance into the construct, but she could find none. Durham used his Cloak of Eyes to peer into the object's interior. He saw a hallway with runic inscriptions on the walls. At least that's a start!

We had come too close to leave empty-handed, I thought. I plunged my flamesword into the structure to create an opening, but it retracted with an unexpected sputter. I had foolishly thought my sword's power was infinite, but it would seem we must use it more sparingly in the future. The zortrium hull, like my resplendent armor, was too strong to cut. Something had damaged it, we discovered. There were many scattered crater marks across it, like those made when one drops a stone into sand and takes the stone away. Either it was buffeted by stones flying at an incredible speed or it collided with the earth at such speeds. The small crater we found ourselves in suggests the latter. 

We could have stayed and dug more, but the exertion of killing a serudla, surviving a stray fireball, and descending the cliffs had left us spent. After a brief conversation, we decided to retire to Cothon-Gadeed until we could return better prepared. To find this object again more easily, Fah Min placed a mark near it. In addition, Durham buried one of his crossbow bolts and Heijo cast an object-finding spell upon it. We scaled the enormous cliffs and headed northward toward the entrance. 

How I long to return! What rich rewards we would reap, if only we could uncover the secrets of the Monument!


[written by Ty concerning a not-recent-anymore expedition, for his character Arngeir, earning that character 100 xp per level] 

Session #100: Peshyk's Hidey-Hole and Other Fun Finds

Arngeir wanted to follow up on the success of the last expedition to deal with the Old Pale Worm. There was more to be discovered in the lair, and not everything had been explored.

To this end, he gathered a company of stalwart adventurers to join him in this secondary expedition:

  • Arngeir (fighting-man)
  • Fa Min (elementalist 2)
  • Lord Althis (magic-user 5)
    accompanied by Hry-Haya Yehat (Alkari 1)
  • Heijo (magic-user 6)
  • Durham (fighting-man 8)
    accompanied by Lars Ghar-Rider (magic-user 5)

Almost everyone returned looking rather worse for wear, with singed clothing and burnt eyebrows and hair and soot-blackened armor. Heijo and Althis were curiously unscathed in this regard.

Nevertheless (and despite certain dirty looks cast at Heijo) there was a fair amount of rejoicing for what had been retrieved from the twisting passages of the Weirding Caverns--not least of which was Lars' new prize, the head of a serudla! Surely more fine treasures were uncovered--but could they rival the hoard that was retrieved during the last expedition against such worms? Sadly, no; though they were certainly no meager pickings either!


The Lucre

  • 250 ithnayan (worth 2 gp ea.), 500 dinars (gp), 1000 nufdinars (ep), 10,000 dirhams (sp)
  • 8 gems worth 1720 dn (dinars)
    • two @ 60 dn
    • two @ 200 dn
    • four @ 300 dn
  • "raw" silver ore in two chests worth approximately 5000 dinars
  • a legal claim to certain silver veins, signed over from one "Peshyk" to "the Company" and undersigned by those present on this expedition ... worth perhaps 20,000 dn if it were to be sold
  • a collection of aged maps of locations within the Weirding Caverns, poorly preserved (worth perhaps 5000 dn if sold)
  • an amulet--a silver broadhead arrowhead depending from a silver chain marked with magic signs (magic)
  • a curious metal box, intricately ornamented, with a lens on one side and a touch-stud on the other ("tech")
  • a tulwar, matching the one Arngeir formerly claimed from the serudla-lair (magic, claimed by Arngeir)
  • the head of a (smaller) serudla (claimed by Lars)
  • the heart of the same serudla (claimed by Arngeir)
  • a dagger of excellent make (magic)
  • a warpick marked in archaic script naming it "Deep Children's Foe" (magic)
  • 2 pints of serudla-acid (one to Durham, one to Althis)
  • unfertilized serudla-roe (Althis)
  • the skin of a serudla which could be used to create perhaps two suits of serudla-leather armor, or the equivalent
The Learning
  • 9220 xp from realized treasure (not counting the deed or map-collection)*
  • 328 xp from a serudla (300 + hp)
  • 390 xp from Peshyk (350 + hp)
  • 754 xp from 2 others (700 + hp)
  • 337 xp from 6 restless dead porters (50 + hp ea)
  • 650 xp from 13 bypassed flying octopoids (50 xp ea)
  • 200 xp to each player-character for following up on further explorations in two places
The Cut
  • 50 ithnayan, 444 dinars, 200 nufdinars, and 2,000 dirhams per player-character
    25 itn, 222 dn, 100 nf, and 1,000 dr to Lars and Hry-Haya
  • 2576 xp to each player-character
    1288 xp to Lars and Hry-Haya
  • claim to the silver-veins
  • collection of maps
  • arrowhead amulet
  • curious box
  • the tulwar claimed by Arngeir
  • the serudla head claimed by Lars
  • the serudla heart claimed by Arngeir
  • the serudla roe claimed by Althis
  • magic dagger
  • magic warpick
  • one pint of serudla acid each to Durham and Althis
  • serudla skins
*if the deed or the maps were sold, gp and xp shares would increase accordingly, but if they are being retained for the use of the company (and other associates), then their value is counted in their usefulness rather than in their price

Wednesday, February 22, 2023

Session #99: Among the Ruins

[recap of a session run by Max--thanks, Max!--and an expedition into Tsurr al Qadeem]


 A company was seen assembling at Cothon-Under-Star. They proceeded to buy up silvered arrows and set out the Pall-Bearer's Way towards Old Tsurr.


Sesel fighter 8
    Raoden magic-user 5
Durham fighter 8
    Pako thief 4
Najm magic-user 7
    Fa Mei fighter 3
Heijo magic-user 6
Arngeir fighter 5


They returned beaten and battered, but in high spirits. Comments were overheard that finally progress has been made on the restless dead threat.


The Lucre

  • 1804 gold
  • 10 platnium
  • A small, mummified, yellow hand with sharp claws on a loop of rope
  • A knife carved from a human bone
  • A dagger with a rat's skull set into the pommel
  • An 8-inch-diameter varnished orb made from a large eye
  • An aspergillum carved from bone
  • A folded cloak made from stitched ghoul skin
  • A desiccated frog lashed to a stick
  • A bag full of bat guano
  • A hag's severed finger
  • A 6-inch-tall wooden figurine of a mummy, its arms crossed over its chest
  • An iron pendant adorned with a devil's face
  • The shrunken, shriveled head of a human
  • A small wooden coffer containing withered animal tongue
  • A stick of charred wood with streaks of flame running along its length


The Learning: 13,164xp

  • Undead Grick 45xp +7hp
  • Cult-touched Ghouls x8 1600xp +68hp
  • Cultist Ghosts x4 76xp +19hp
  • Flameskull 4,400xp +29hp
  • Apostle Tree 5000xp +16hp
  • 1904 xp from treasure


The Cut

  • 317dn (gp) 3dr (sp) 3f (cp) to each player-character
    • 15dn 6dr 6f dinars to Pako, Raoden, Fa
  • 2,633 xp to each player-character
    • 1,316 xp to Pako, Raoden, Fa
  • A small, mummified, yellow hand with sharp claws on a loop of rope
  • A knife carved from a human bone
  • A dagger with a rat's skull set into the pommel
  • An 8-inch-diameter varnished orb made from a large eye
  • An aspergillum carved from bone
  • A folded cloak made from stitched ghoul skin
  • A desiccated frog lashed to a stick
  • A bag full of bat guano
  • A hag's severed finger
  • A 6-inch-tall wooden figurine of a mummy, its arms crossed over its chest
  • An iron pendant adorned with a devil's face
  • The shrunken, shriveled head of a human
  • A small wooden coffer containing withered animal tongue
  • Wand, a stick of charred wood with streaks of flame running along its length

Tuesday, February 14, 2023

From Bartholomew's Journals: The Wingless Sro

 From the Journals of Bartholomew Pettibone, of the House Pettibone

A Purveyor of Enchanting Sorcery



04 February 2023

A S'ro By Any Other Name is Still A S'ro


In the recent past, our good friend Arngeir of the Green Gleam had a certain map come into their possession. It was purported to describe where serudla lived, deep in the bowels of the Weirding Caverns, along with promises of hoards of untold treasure. To help secure this lucrative windfall, Arngeir sent word throughout the taverns of our fair city, attempting to gain the assistance of any stalwart adventurers. And the call was answered.

Durham, of the Ringing Anvil, and his companion Lars (known as the Ghar Rider), initially went to Arngeir to hear more of this expedition. And with them went Sesel and Raoden of the Survivors, Heijo of the Ink-Stained Hands, and a young mendicant by name of Fa Min. After considerable vetting of the veracity of this map, and of course not wanting to pass up on an invitation to learn more about beasts of the s'ro kind, Gan and I also answered this call. Purely for furthering our basic understanding of the natural sciences, of course.

Durham initially proposed that we hie ourselves to the Colossian Oracle in order to have various aspects of our expedition divined – for success or ill. All agreed that this was an excellent beginning. We gathered items deemed on our part as sufficient for sacrifice and made our way through a gloomy, grey morning to those hallowed halls, near the Necropolis. Among those goods were fine wines, ciders, and ales … sweet morsels of dried meats, fruits, and nuts … a flask of blood from vanquished foes … a fatted beast … finely fashioned jewelry … and other finery.

The monitors of the oracle ushered us in and took stock of our offerings, allotting a total of four questions to be posed to their priestess. While the others paid attention to the questions and the answers, Raoden and I let our gazes wander over the vast array of mirrors, view-plates, knobs, levers, touchstones, and blinking lights that constitute the outward visage of the oracle. This facade brings to our minds the inner workings of Bob. Between the two of us, and our experiences, we decided that there is something more here than just a mysterious “oracle”. It smacks more of a technological divining device. Perhaps it relies on information, devoured and absorbed over untold centuries, that can be parsed and queried in a manner that allows for answers to be estimated with varying degrees of confidence.

But I ramble.

Our questions and answers were thus:


What is the most dire physical weakness of the Old Pale Wyrm?

Simply put, its love of and desire for treasure.


What can counter the acid allegedly spewed by the Old Pale Wyrm?

Metals of the Earth.


What are the attributes of the weapons carried by the Old Pale Wyrm?

Swift one strikes,

Sure all strike.

Spells they wreak,

Of withering, charm, and sleep.


Aside from the Old Pale Wyrm, how is its treasure hoard protected?

Deep within the Earth it lies,

Protected by what family he might gather.

And others o'er the caverns fly,

Who cast sharp stones that scatter.


After our questions were answered, and some small refreshment shared, our party returned to the city to gather goods and wares, and to arm ourselves. In short order we departed through the city gates once more, making our way to the Tel al'Safina, and into its labyrinthine bowels of the Weirding Caves. I should note that as we entered the caverns, due to Fa Min's obvious lack of experience, I twisted the arcana around them, rendering them invisible to the eye. As well, Gan lit his trusty lantern to provide us with a means of seeing in the dark passages that lay ahead. And so into those familiar tunnels we delved, once again.

As Sesel has led several previous mapping expeditions in those caverns, his expertise led us straightway to what we all agreed must be the very same area that Arngeir's map illustrated. After scrambling down a rather precipitous ledge, dropping near thirty feet into a dank chamber, we took a break in order to orient ourselves. At this location I could definitely make out the aroma of what reminded me of reptilian origin – sakkra and s'ro. And there were signs of previous, horribly failed expeditions.

While others were quietly discussing options on moving deeper into what we believed to be the lair of the Old Pale Wyrm, Gan and I made a startling discovery. In the darkness of a connecting passage, we clearly discerned a pair of large, gleaming eyes, intently watching our party. I unobtrusively nudged Sesel with my elbow, and Gan pointedly directed Durham to take note – a beast of obviously large proportions was studying us. Heijo immediately retreated deeper into the shadows of our chamber and began fiddling with a piece of jewelry, muttering a foul incantation over it, no doubt instilling it with a curse.

Upon realizing that we had discovered its presence, a serudla of immense size (obviously a wingless s'ro) scuttled out of the passage and approached us menacingly. Its body was massive, and in two of its hands (it had four!) it wielded a battle ax and a sword. Immediately its sibilant voice filled the chamber, and it demanded to know what tribute such pitiful miners and prospectors had brought for the Old Pale Wyrm this time. What baubles and tasty treats had been brought in exchange for the trifle of sparing our insignificant lives? Indeed, this was a s'ro; they are always going on about tribute and entitled offerings.

Lars stood forth and claimed that he had come for the beast, which it seemed rather amused by. Dropping its head, which was the size of two large barrels, it flicked a dry tongue over Lar's face, declaring with satisfaction that he would be a tasty morsel, indeed! Heijo then stepped forward and presented a most charming necklace – of gold and garnets – to be hung about the neck of our host. And it agreed. As this gem laden jewel was draped upon that tree-trunk thick neck, the curse it contained exploded and dissipated, fizzling inertly. However, it did have the effect of alerting our foe of our unfriendly intent. Before any other reaction could be made, Lars wrapped an arcanist's web around the creature's head, effectively clamping its vile mouth shut. Sesel, Arngeir, and Durham rushed forward to initiate a melee, and Gan strode forth slowly and calmly, studying his opponent. Raoden instantly constructed a wall of force from the arcana, and called the rest of us to take refuge with him. The fight was on.

The encounter was chaotic and quick, and the details are murky. Suffice to say, Gan was seriously damaged (but he gave as good as he got!), and Arngeir suffered grave wounds also (which were later healed). Lars attempted to ride the wingless s'ro – but alas, was tossed off as easily as water is shaken from a soaked yekki. The beast was eventually overcome and dispatched, thanks to a series of solid blows dealt by Sesel and Durham. And especially to the amazing light-beam from a weapon held by Roaden, that actually cleaved the sword-wielding arm from the body of the s'ro! The same sword that almost delivered Gan unto the dark-lands with one devastating stroke.

We reveled in our fortune, salved and cured our wounds, then went to the task of investigating the corpse of our fallen foe. While the beast was divested of its weapons (Gan claimed that fated sword for himself, and Lars the ax), and its body investigated, Heijo and Fa Min looked about this room further, discovering another very narrow passage leading out and away to the south. With all in agreement, those two entered that “fat-man's misery”, to discern where it might lead, while the rest of our group completed the task of shearing its head from its body, and flaying the skin from the beast. Their report was glorious – a new chamber lay close beyond, with heaps of glittering coins and baubles laying unprotected! We sent them back to scoop, Scoop, SCOOP!

Buoyed by our success, we moved deeper and further into the lair of this wingless s'ro, and were not disappointed with our findings. Another s'ro was found, slightly smaller but still formidable, resting among and guarding yet more lucre! We enticed this next fellow into another melee, and were once again victorious. More coins, baubles, and intricate items were shoveled into our bags – our greed at least as voracious as that of those we were vanquishing. Hmm … are we just s'ro of a different type?

After learning of the possibility of even more treasure laying deeper and further in these meandering halls and chambers, and eliminating some trifling speleo-vermin, we became inclined to rest on our laurels and return, alive and monetarily sated, to the sunlight realm above. And so we made our way out of the caverns, and back to the city, retiring at Cothon Understar to nurse wounds and to toast our success with tankards of ale!

S'ro are most certainly creatures of much infamy, and can conjure up images of savage, chaotic destruction. However, after having discourse and interchange now with at least four of their type, I must say, they are no different than any other tyrant, brigand, or despot. I am now more than eager to return to the Denyan Isles and make entreaties to our s'ro nemesis out among those far lands. That will be another adventure, for another day!


[written by Phil, player of Bartholomew Pettibone regarding the recent expedition into the Weirding Caverns, earning Bart 100 xp per level]


Saturday, February 11, 2023

Session #98: The Doom of the Old Pale Worm

 Arngeir had finally convinced a company of the viability of hunting down the Old Pale Worm in the Weirding Caverns. He had held onto a map purporting to lead to its lair for over a year, purchased from an auction at the Ringing Anvil, and had tried to get others interested for some time; but they had always demurred, citing concern that a serudla would be quite a challenge.

Quoth Arngeir in response:
"Better is heart than a mighty blade For him who shall fiercely fight; The brave man well shall fight and win, Though dull his blade may be. Brave men better than cowards be, When the clash of battle comes; And better the glad than the gloomy man Shall face what before him lies. Thy rede it was that I should ride Hither o'er mountains high; The glittering worm would have wealth and life If thou hadst not mocked at my might."

But now, finally, a group of barbarians was seriously discussing going after the Old Worm, and Durham among them was a proponent for seeking answers from the Colossian Oracle as to how their goal might best be achieved. After successfully seeking the oracle out, the group returned to Cothon, partied the night away, and left early the next morning, spirits high:

  • Arngeir (fighting-man 5)
  • Sesel (fighting-man 8)
    accompanied by Raoden (magic-user 6)
  • Fa Min (elementalist 1)
  • Bartholomew Pettibone (magic-user 9)
    accompanied by Gan ad-Din (fighting-man 6)
  • Durham (fighting-man 8)
    accompanied by Lars Ghar-Rider (magic-user 4)
  • Heijo (magic-user 6)

If one thought their spirits were high going out, their spirits coming back into the city reached up to the Fortress Moon and beyond. Lofting two serudla heads before them like lictors, the company returned to the Herm & Stone (Arngeir's tavern-of-choice) to boast of mighty exploits and deeds of derring-do. For they encountered not only the Old Pale Worm, but another serudla as well! And slew both in terrible combat--and Arngeir and Gan, among others, certainly bear the scars of those contests! But their reward was vast, as they count out gem after gem after jewel after gem, and wondrous arms and armor to boot.

Truly was this latest expedition one of great deeds for the chronicles!


The Lucre

  • 600 mithqals (pp worth 5 gp), 12,000 dinars (gp), 3000 ithnayan (an unusual mint, gold pieces worth 2 gp ea.), 6000 nufdinars (ep worth 1/2 gp)
  • 73 gems (worth a total of 27,390 dinars)
    • 8 worth 40 gp (320 total gp)
    • 17 worth 50 gp (850)
    • 20 worth 100 gp (2000)
    • 6 worth 120 gp (720)
    • 13 worth 500 gp (6500)
    • 5 worth 600 gp (3000)
    • 2 worth 2000 gp (4000)*
    • 2 worth 5000 gp (10,000)*
  • 16 pieces of jewelry (worth a total of 35,600 dinars)
    • 7100 from 9 pieces of "normal" jewelry--beautiful torcs, carcanets, cloak-pins, bejewelled sets of earrings, &c.
    • 2500 -- a beautiful belt, its buckle fashioned as the face of a grinning Mrrshan or Kzin
    • 2500 -- a circlet of braided gold and silver, winking with fine gems
    • 2500 -- an ornate make-up box filled with rare and still-viable rouges, kohls, &c.
    • 3000* -- a woman's face veil of intricately fine gold mail
    • 5000* -- a shirt of scale armor and matching helm implying the features of a serudla--not magical, but certainly enchantable
    • 5000* -- an illuminated tome of the epic story of Manas, an heroic warrior of the west
    • 8000* -- a curious coral idol, carved into the shape of an alluring chashkeri water-maiden, and beautified with pearl and nacre
  • two serudla heads
  • two serudla hides
  • a magic battleaxe
  • a magic spear
  • a magic dagger
  • 4 magic swords
    • one of obvious foreign make, a straight short sword with two edges
    • a sabre with a bell-guard designed in the shape of a fist closed around the wielding hand
    • a kopis-type cutting sword
    • a beautiful tulwar with serpent motifs
  • 3 magic shields
    • a gilt buckler
    • a fairly typical round shield; a broken black arrow is bound into and part of the central grip
    • a bronze-faced aspis
  • one suit of magical vringalu-leather armor
  • a quiver of 40 magic arrows
  • a spell-scroll (3 spells)
  • two magical books
    • one bound in featureless black leather
    • the other a slim folio of maps
The Learning
  • 86,990 xp from treasure
  • 775 xp from the Old Pale Worm (700 +hp)
  • 446 xp from serudla (400 +hp)
  • 1253 xp from 23 flying octopoids (50 +hp ea.)
  • 400 xp to each character for exploring the lair of the Old Pale Worm
The Cut
  • 18,393 xp per player-character
    9196 xp to Raoden, Gan, and Lars
    • except Fa Min, who can only earn enough xp to put her at 1 point shy of level 3
    • if any other character would go up two (2) levels from xp awards from this session, they may only earn as Fa Min did, putting them 1 xp shy of the second level they would advance to
  • 80 mithqals, 400 ithnayan, 5332 dinars, and 800 nufdinars per player-character*
    40 mithqals, 200 ithnayan, 2666 dinars, and 400 nufdinars to Raoden, Gan, and Lars*
  • two serudla heads
  • two serudla hides
  • battleaxe
  • spear
  • dagger
  • 4 swords
  • 3 shields
  • suit of vringalu-leather armor
  • 40 magic arrows
  • spell scroll
  • 2 magic books

* marked items must be sold to the right buyer because of their higher value. Their value has not been included in the money-totals awarded to player-characters and hench-people, but will have to be divided out if/when such items are sold.

As always, characters may "buy out" valued items by forfeiting a share of gold (and possibly adding to the pot for others) equal to the value of the gem or jewelry-piece.

Magic items must be divvied however the company feels fair, which could include surrendering money-awards to companions for a particular piece, or they could be diced for, or however the co. feels is fair.


Session #97: Riddle Me This ...

[numbers provided by Max, who ran the session--thanks Max! The Scribes interpolated the description of the company's preparations and return]


A company was seen assembling at Cothon-Under-Star with the apparent intent of an expedition. The destination was not outside of the Dual-Cities, however--or, not exactly outside in one sense, but entirely outside in another. For they had purchased a hmelu to be sacrificed for their esoteric purposes--the carcass delivered over to Althalos for carving up and roasting to serve to the company and other guests later--and with the hmelu entered into the library where a strange door has lately been remarked upon by those allowed to enter there. From there--who knows what happened?

  • Bart magic-user 9
    • Gan fighter 6
  • Durham fighter 8
    • Pako thief 4
  • Sesel fighter 8
    • Raoden magic-user 5
  • Najm magic-user 7
    • Alianor fighter 2
  • Heijo magic-user 6
  • Arngeir fighter 5

The group returned to the common room some time later, and gladly partook of the roasted hmelu they had supplied. Other patrons heard them muttering to themselves, something about "A thousand bottles of wine, poison, and ten slaves ... how to figure out the one poisoned bottle?" Perhaps a riddle they had encountered on whatever strange "trip" they had engaged in? There was also mention that, "someone else had been there!" It may be surmised that the company ventured into the mysterious "library" that has been rumored to project at some magic angle out of the guild-library of Cothon-Under-Star.

They also had strange orbs somewhat like this


The Lucre

  • 60d (gp) in gems
  • 42d in coins
  • Lapis Luzili Lantern (80d), magic
  • 7 Occultium (worth 10000d a sphere), extremely magical*
  • 1 Shattered Magic Mirror in an ornate box

The Learning

  • 30 xp from Obsidian Marmosets x4 (+14hp)
  • 70,182 xp from treasure

The Cut

  • 14 dinars to each player-character
    • 7 dinars to Gan, Pako, Raoden, Alianor
  • 11,702 xp to each player-character
    • 5851 xp to Gan, Pako, Raoden, Alianor
  • 1 Occultium to Bart, Durham, Sesel, Raoden, Najm, Heijo, & Arngeir*
  • the magic lapis lazuli lantern
  • the shattered magic mirror

*It isn't clear what an Occultium may be, or what its value might mean, exactly--could the "right buyer" be found to realize that 10,000 gp valuation? Are they magic items that should be used, rather than sold? They definitely need to be researched!


Wednesday, February 8, 2023

Session #96: The Glowing Eyes

[written up by Jacob, who ran this session--thanks, Jacob!]


Barbarians gathered again to set forth into the Medina al Taht, with plans to continue their previous investigations. Setting forth from Cothon-Under-Star, their number this time included a newcomer to Cothon-Gadeed, arrived only recently on one of few ships visiting the city, one Fa Min. A stranger, with an odd ability to manipulate the ground under their feet.

  • Bart (Magic User 9)
    • Gan (Fighter 6)
  • Heijo (Magic User 6)
  • Najm (Magic User 7)
    • Alianor (Fighter 2)
  • Durham (Fighter 8)
    • Pako (Renyu 4)
  • Fa Min (Elementalist 1)
  • Arngier (Fighter 5)

The group returned several hours past in high spirits as they retired to the private rooms of Cothon-Under-Star to review the treasures they recovered. Later that evening, after the party has broken up, Gan was seen in the Kantor drinking and working up new verses to songs celebrating their victories over an odd human down in the dungeon, trying to figure out phrases that would rhyme well with “and his eyes glowed”.


The Lucre

  • A strange hand device of thin silvery metal, caps for each finger connected by thin wire to a central red gem in the palm, and then spiraling up the arm.
  • A Zortrium green-metal canopic jar, the stop of which is shaped into a sort of Kzin like head.
  • A silver choker with tapered cut emerald stones within a star-shaped charm (1000 dinars)
  • A necklace with a silver beetle pendant at the end (600 dinars)

  • A gold talisman with a central tree, a symbol to the left of the trunk depicting the fortress moon, and a symbol to the right of an open book (800 dinars)
  • An ornate silvery buckle depicting the fortress moon with several small inlaid gems (1100 dinars)
  • A silvery pin in the shape of a foreign looking spear, the tip more cone shaped than arrowhead shaped, with a hooked V shaped blade projecting back down along the pole (800 dinars)

The Learning

  • 4300 xp from treasure
  • 2333 xp from Chimera
  • 1640 xp from Mobar

The Cut

  • 1379 xp to each main character
    • 689 xp to each hirelings
  • 574 dinars to each main character
    • 287 dinars to each hireling
  • The Zotrium canopic jar
  • The hand device